P1 Training Program

P1 Lecture/Theory II

In any discipline, especially something like Krav Maga, one has to have and develop faith, trust, and belief. Faith means in the system, in the knowledge

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In any discipline, especially something like Krav Maga, one has to have and develop faith, trust, and belief. Faith means in the system, in the knowledge that you are gaining to understand that this is deep, profound, effective, something that will bring you to where you want to go. Faith in what you’re learning, trusting the instructor. The instructor will give you the knowledge and will take you where you want to go. You definitely have to develop the belief in yourself.

Krav Maga is a very simple system. It’s efficient. It’s easy to learn. It’s very effective. However, in order to develop high level of abilities, you definitely have to invest time in training. The more you invest, the better you’ll be. It’s natural to understand. It’s in most things it’s like this. Develop. In order to develop, you have to invest.

The knowledge comes from the teacher. The knowledge comes from people. People taught you almost everything you know, whether it was your parents, grandparents, people close to you. They taught you. Especially when you were a kid, when you were a baby. Later when you went to school, you learned from school teachers. Training, physical things you learned from other people naturally. We understand that the knowledge comes from others. You are the book. Somebody wrote the book. You are looking at the video or you listen to a tape. Somebody made it, like this one. Knowledge comes from others.

What about the experience? You have also to gain the experience. And the experience comes with training, comes from experiencing. Who’s responsible for that? Naturally you and your partner. When you are training something, especially like Krav Maga, you have to acquire the experience, and this is responsibility of yourself, of your partner. The partner has to make, to do the correct problem in order for you to learn.

If your partner, if you are as a partner, creating the correct problem, the correct environment for the training, for the acquiring the experience, the experience will be acquired. If the problem is not realistic, then you are acquiring nothing in concern with reality. You will not gain what we want you to gain.

In training, however, we must be safe. Imi used to say, first rule in Krav Maga, don’t get hurt. Naturally, Krav Maga is to prepare you with the best solutions not to get hurt outside, meaning outside the training place, meaning in the real world of confrontations and violence. But also in training. Don’t get hurt in training. Safety in training is the utmost importance.

So control. Control yourself, that’s first of all. Control the situation, control the partner. That’s what we are trying to understand and to gain. The training place, even if it is packed with objects, has to be compatible to the training, and the training should be directed correctly in any training place. And we do train anywhere, everywhere possible for us.

The equipment that you have, the clothing that you have has to be correct and adequate for the training. Professional equipment and good clothing, whatever you choose to deal with, to use, has to be perfect for the training.

The level of the training itself, how much impact you will have, the speed, the level of danger, the techniques that you are dealing with, you need to be ready to deal with them. So safety training utmost importance. Do invest time in thinking and prepare yourself for the training, from the warmup to the smallest object that you are using.

P1 Lecture/Theory I

B. Ready Stances and Movements

  1. The meaning of starting positions and the ready stance (AKA "outlet stance")
  2. Passive and semi-passive stances
  3. The general ready stance
  4. Techniques of moving in various directions from the ready stance
  5. Finishing modes -- 3 options: move away; scan the area; get equipped

C. Straight Strikes

  1. Palm-heel strike (first straight strike to be taught with left / right hand)
  2. Closing the fist and punching
  3. Straight left punch (to chin)
  4. Straight right punch (to chin)

Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.

D. Elbow Strikes

  1. Horizontal elbow strikes:
    1) inward; 2) sideways; 3) backward

E. Hammer Strikes

  1. Vertical:
    1) forward; 2) downward; 3) backward
  2. Horizontal:
    1) sideways; 2) backward

F. Kicks

  1. Knee strike -- upward
  2. Regular (front) kick with the ball of the foot / instep (to low or higher targets)
  3. Stomp kick -- downward
  4. Stomp kick backward - at knee level (foot position between a side and defensive back kick)

Note: Kicks should be taught first from the passive stance, later from other stances.

G. Combinations Using Learned Attacks

  1. Short combinations (with simple 2-6 strikes / kicks)

General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).

H. Outside Defenses

  1. 360° outside defenses - with simultaneous counter-attack from a passive stance (against slaps and later against defined punches)
  2. 360° defenses as above, with finishing mode - multiple counter-attacks; move away; get equipped
  3. Defending against knife attacks - underhand hold (upwards / oriental) or overhand hold (downwards / regular / ice-pick) holds; simultaneous defense and counter-attack/s, then fast retreat

I. Inside Defenses Against Straight Punches from a Semi Passive Stance

  1. Inside defense -- with sending (vertical) palm sent diagonally forward
  2. Inside defense and counterattack - forcing the opponent's hand down (1.5 rhythm)

J. Leg Defenses Against Regular Kick

  1. Inside defenses (deflection) against a regular kick - using the shin of the front leg

K. Defending Against Front Chokes

  1. Timeline (Distance; see Section R: "Simulation and Tactics")
    • Avoidance -- move away
    • De-escalating -- verbal
    • Preventing I (don't get grabbed) - kick and/or punch
    • Preventing II (don't get grabbed) - defenses
      1.1 Preventing III (don't get grabbed) - educational block
  2. Release; pluck with 2 hooked palms and counterattack with knee/shin and/or punches
    2.1 Variation -- pluck with one hand; simultaneous counter
    with the other

K. Dealing with Falls

  1. Get up from the ground
    1. Forward, with attacks
    2. Fast disengagement
    3. Into a ready stance
  2. Forward soft break-fall (towards a wall; from a standing position; if needed, from knees)
  3. Forward roll - right shoulder for right-handed practitioners

L. Releases While on the Ground

  1. Release from a front choke; assailant kneeling by the defender's side - pluck, push and insert knee; push and kick

N. Using Common Objects as Self Defense Weapons

  1. Identifying and categorizing the use of common objects for self-defense, such as: shields, clubs, stones, sharp-edge weapons, small objects, rope and liquids.
  2. Using common objects of the shield type - such as a chair or bag.

O. Training - Watching, Awareness, Prevention

  1. Observing attacks being initiated, from a realistic distance
  2. Same as above, but also foreseeing and imagining possible reactions

P. Returning Attacker (defend -- attack -- defend)

  1. Following the defender's initial defense (a choke release; 360 defenses) and counter-attack, the opponent is still able to return and attack again, launch a circular attack (360)

Q. Simulation and Tactics

  1. Timeline (Distance) -- against an attacker attempting a front choke. See section L above.

1. Reaction Games / Fighting Games

  • Snatching a coin from open palm; touching/hitting games; pushing games; "rooster fighting"; etc.

2. Attacks and Defenses

  • Starting Position - Attacks are first done from a passive or semi-passive stance, later from a general outlet stance / ready stance; and then attacking to various directions.
    Later, practice to various heights, in retreat or while advancing, as well as from other positions, such as sitting or lying down.
  • Outside Defenses -- Against straight punches sent from the front or off-center when defender's hands are "crossed".
  • Shadow Sparring -- Footwork and positioning with basic attacks, defenses, counterattacks and combinations.

3. Four Against One

  1. Push with 2 hands or grab to choke (1 attack every 2 seconds)

Note: One can start with the "zombie" game, hands are straight.

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