Ground Fighting

Ground Fighting: Introduction - A Word From Eyal...

Dealing with Falls

  1. Get up from the ground
    1. Forward, with attacks
    2. Fast disengagement
    3. Into a ready stance
  2. Forward soft break-fall (towards a wall; from a standing position; if needed, from knees)
  3. Forward roll - right shoulder for right-handed practitioners

Releases While on Ground

  1. Release from a front choke; assailant kneeling by the defender's side - pluck, push and insert knee; push and kick

Dealing With Falls

  1. Backward break-fall
  2. Forward, with attacks
  3. Backward roll - left shoulder (for right-handed practitioners)

Choke Releases While on the Ground

  1. Attacker sitting on the defender - pluck and bridge - one hand remains holding
  2. Attacker between the legs of the defender – pluck with one hand and insert knee

Ground Fighting

  1. Defending against a “shoot to the legs”
  2. Sticky hands game (1. mounted; 2. guard)
  3. Attacking from all positions
  4. Defending against a person sitting on the defender (mounted) and punching

Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)

  1. Long distance – kick
  2. Middle distance - stop with hands or strikes; punch or a knee strike
  3. Short distance – forearm defense
  4. Move backward and slam with both forearms (sprawl)
  5. Defender is caught – stabilize; counterattack (neck; head; eyes; back's vulnerable points)

Dealing With Falls

  1. Sideways break-fall
  2. Forward roll - using the left shoulder (for right-handed students)
  3. Backward roll - using the right shoulder (for right-handed students)
  4. Fall backward, turn and soft break-fall forward
  5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full at higher levels (until G1).

Escaping Side Headlocks on the Ground

  1. When both hands are under - pull sensitive points with both hands; roll sideways
  2. When one hand is free - pull back sensitive point and wrap one leg around neck
  3. When low attacker - Climb onto attacker; counter-attack

Simulation and Tactics – P3 (Timeline from/on the Ground)

  1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Ground Fighting

  1. Changing position – from cross-mount (low) to mount (high)
  2. Applying an arm-bar from different positions
  3. Applying a carotid artery restraint (headlock strangulation), from different positions

Rolls and Break-Falls

  1. Break-fall backward and sideways - from height.
  2. Forward roll and remain on the ground

Notes: For adults, this subject may be considered to be tested in full at higher levels (until G1).

Rolls and Break-Falls

  1. Combination of rolls (forward/backward) and break-falls (all types)

Notes: For adults, this subject may be considered to be tested in full at higher level (G1).

Escaping Chokes on the Ground

  1. Attacker sitting on the defender - applying a very close, low choke
  2. Attacker sitting on the defender - choking with straight elbows

Notes: Practice various and multiple counterattacks; end the scenario in a standing position.

Ground - Opponent Standing or Sitting on Top and Punching

  1. Attacker punching from a mount position - defend, counterattack, trap, bridge.
  2. A standing opponent tries to strike – hand and body defense, counter with kicks (punch at close range).

Dealing with Falls

  1. Hard break-fall forward (when needed, trainee will be tested falling from the knees).
  2. Sideways roll

Takedowns and Throws

  1. Big sweep - from the outside
  2. Machine gun takedown - from the side (head to back of the opponent)

Releases From Wrist Grabs While on the Ground
(attacker has mounted the defender)

  1. Slide /circle one hand, throw with hip, roll and counterattack.
  2. Grab one hand overhead, bridge and roll to the grabbed side.

Escaping from Headlocks and Chokes While on the Ground

  1. Escape from choke (or head slam) while attacker is sitting on defender (face-down)
    1. Use a pluck and turn.
    2. Use the upper arm and turn.
  2. Escaping a headlock from behind - (starting from a sitting position) - free a leg and turn.
  3. Escaping a headlock from behind while attacker is sitting on defender (face-down).

Defending Against a Standing Opponent When Defender is on the Ground

  1. Attacker delivers a regular kick to the head / upper body – outside forearm defense
  2. Attacker delivers a stomping kick to the upper body – inside forearm defense
  3. Attacker jumps high on the defender and stomps with one or two legs - clam-like
  4. "Free work" - against combinations of attacks – includes relevant tactical moves.

Takedowns and Throws

  1. Front sweep kick (low roundhouse kick)
  2. Shoulder-push takedown (pull opponent’s knees) - From the rear
  3. Double leg takedown – from the front

Escaping Holds in a Sitting Position(using previous principles and techniques)

  1. Methods for getting up from a chair – in place, forward, sideways, backward.
  2. Falling backward from a chair
  3. Escaping from chokes; four directions
  4. Escaping a headlock from behind

Defending an Attempt to Throw (attacker coming from front or side)

  1. Attacker approaches to grab clothing or body, low or high – prevention
  2. Attacker grabbed and attempts to throw – appropriate push, lower central mass and attack.

Ground Fighting – Attacking while on the Ground (end in a standing position)

Required attacks and actions are: all relevant types of striking and kicking; locking fingers; grab and press; shouting; trapping and limiting hands of opponent. Finish by getting up.

  1. Attacking from the mount (on top) position – when on or under.
  2. Attacking from the cross-mount position – when on or under.
  3. Attacking in the guard position – when in or under.

Defenses Against Circular or Straight Knife Attacks - In a Seated Position

  1. From long range, attacker starts in front of the defender or at his side – use the chair or kick (supported lifting body) - attacker can approach from all directions.
  2. Hand defenses - attacker can approach from all directions.

Defense Against Knife Attacks on the Ground - Lying Down (Face-Up)

Standing op

  1. Standing opponent, coming from the side, with a downward stab.
  2. Opponent sitting on defender, attempting a downward stab.

Simulations of Real-Life Situations/Scenarios

  1. After falling or being thrown or taken to the ground, dealing with a standing or a tight (controlling) attacker.
  2. Two attackers approach a Seated Defender. Dealing with Kicks and Knife Attacks.

Dealing with a Continuous Attacker -- Whilst releasing from previously learnt releases on the ground

  1. Attacker launches more attacks during counteraction done by the defender.

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