For against one game. Attackers are attacking, with a push, with a grab. We start with one against one and we add two, three and four opponents.
P1 Training Program
For against one game. Attackers are attacking, with a push, with a grab. We start with one against one and we add two, three and four opponents.
Video transcript
For against one game. Attackers are attacking, with a push, with a grab. We start with one against one and we add two, three and four opponents. Each attacker should attack one attack every two seconds. In the beginning, you can make inside and outer defenses only. Later, when you’re better, you can do with counter attacks. And even preemptive attacks. Remember to circle and not to move between the opponents. Not to go to the center. Once you defend and move sideways, like this one attacker is disturbing the other one from reaching you. Do not let anyone reach you from behind. You are vulnerable at this point.
B. Ready Stances and Movements
Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.
F. Kicks
Note: Kicks should be taught first from the passive stance, later from other stances.
G. Combinations Using Learned Attacks
General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).
I. Inside Defenses Against Straight Punches from a Semi Passive Stance
J. Leg Defenses Against Regular Kick
K. Defending Against Front Chokes
L. Releases While on the Ground
N. Using Common Objects as Self Defense Weapons
O. Training - Watching, Awareness, Prevention
P. Returning Attacker (defend -- attack -- defend)
1. Reaction Games / Fighting Games
Note: One can start with the "zombie" game, hands are straight.