P1 Training Program

Straight Strikes P1 - Training Syllabus

From a semi-passive stance straight punches with the heel of the hand. Start with the hand strike, immediately add the body, raise your fingers, your palm upwards …

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From a semi-passive stance straight punches with the heel of the hand. Start with the hand strike, immediately add the body, raise your fingers, your palm upwards, hit with the heel of the hand and recoil fast. The body should turn, the heel, the hips. The shoulder should be sent forward, the punch is delivering the power and the energy, the torque, the mass of the body into the target and then recoils fast backwards. A strong and a bit longer strike can be delivered with a clenched fist. Start closing the fist at the second knuckles, continue with the third knuckles, and then the middle of the first section of the thumb should go on the middle of the second section of the point finger. The fist should be closed very strongly without any space inside.

In the straight punch you should hit with the two large knuckles. The dent between the knuckles should be aligned with the center of the forearm. To deliver a straight punch, start with the hand movement, then close the fist and hit while rotating it to about 45 degrees angle. Straight left punch from the outlet stance. Start with the hand movement, add the body, the turning of the body, shifting of the weight, strike, and fast recoil. Shift the weight to the front leg, turn a bit the back leg. This is the range that achieved with the hand motion. Now, when the body shifts weight forward and then the torque brings the punch to the longest range.

A straight right punch from the outlet stance can be done with the fist or with the heel of the hand. Start with the hand motion, add the body, shifting the weight forward, and the torque. Send the shoulder forward. The back heel should be raised and turned, the side of the foot should be directed towards the target. Push with the back heel so the wave of power will be delivered through the leg, the hip, and the shoulder to the punching hand.

Punching targets from the semi-passive stance. Punch with the left, punch with the right, and punch in combinations. It can be a punch with the heel of the hand or with the clenched fist. Punching also from the passive stance. Respond to the signal of the jumping target. When it jumps, hit it. Punching from the general outlet stance. Left punch, right punch, combinations of two punches, left and right. It would be usually advised to punch first with the front hand. Punching with movements.

P1 Lecture/Theory I

B. Ready Stances and Movements

  1. The meaning of starting positions and the ready stance (AKA "outlet stance")
  2. Passive and semi-passive stances
  3. The general ready stance
  4. Techniques of moving in various directions from the ready stance
  5. Finishing modes -- 3 options: move away; scan the area; get equipped

C. Straight Strikes

  1. Palm-heel strike (first straight strike to be taught with left / right hand)
  2. Closing the fist and punching
  3. Straight left punch (to chin)
  4. Straight right punch (to chin)

Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.

D. Elbow Strikes

  1. Horizontal elbow strikes:
    1) inward; 2) sideways; 3) backward

E. Hammer Strikes

  1. Vertical:
    1) forward; 2) downward; 3) backward
  2. Horizontal:
    1) sideways; 2) backward

F. Kicks

  1. Knee strike -- upward
  2. Regular (front) kick with the ball of the foot / instep (to low or higher targets)
  3. Stomp kick -- downward
  4. Stomp kick backward - at knee level (foot position between a side and defensive back kick)

Note: Kicks should be taught first from the passive stance, later from other stances.

G. Combinations Using Learned Attacks

  1. Short combinations (with simple 2-6 strikes / kicks)

General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).

H. Outside Defenses

  1. 360° outside defenses - with simultaneous counter-attack from a passive stance (against slaps and later against defined punches)
  2. 360° defenses as above, with finishing mode - multiple counter-attacks; move away; get equipped
  3. Defending against knife attacks - underhand hold (upwards / oriental) or overhand hold (downwards / regular / ice-pick) holds; simultaneous defense and counter-attack/s, then fast retreat

I. Inside Defenses Against Straight Punches from a Semi Passive Stance

  1. Inside defense -- with sending (vertical) palm sent diagonally forward
  2. Inside defense and counterattack - forcing the opponent's hand down (1.5 rhythm)

J. Leg Defenses Against Regular Kick

  1. Inside defenses (deflection) against a regular kick - using the shin of the front leg

K. Defending Against Front Chokes

  1. Timeline (Distance; see Section R: "Simulation and Tactics")
    • Avoidance -- move away
    • De-escalating -- verbal
    • Preventing I (don't get grabbed) - kick and/or punch
    • Preventing II (don't get grabbed) - defenses
      1.1 Preventing III (don't get grabbed) - educational block
  2. Release; pluck with 2 hooked palms and counterattack with knee/shin and/or punches
    2.1 Variation -- pluck with one hand; simultaneous counter
    with the other

K. Dealing with Falls

  1. Get up from the ground
    1. Forward, with attacks
    2. Fast disengagement
    3. Into a ready stance
  2. Forward soft break-fall (towards a wall; from a standing position; if needed, from knees)
  3. Forward roll - right shoulder for right-handed practitioners

L. Releases While on the Ground

  1. Release from a front choke; assailant kneeling by the defender's side - pluck, push and insert knee; push and kick

N. Using Common Objects as Self Defense Weapons

  1. Identifying and categorizing the use of common objects for self-defense, such as: shields, clubs, stones, sharp-edge weapons, small objects, rope and liquids.
  2. Using common objects of the shield type - such as a chair or bag.

O. Training - Watching, Awareness, Prevention

  1. Observing attacks being initiated, from a realistic distance
  2. Same as above, but also foreseeing and imagining possible reactions

P. Returning Attacker (defend -- attack -- defend)

  1. Following the defender's initial defense (a choke release; 360 defenses) and counter-attack, the opponent is still able to return and attack again, launch a circular attack (360)

Q. Simulation and Tactics

  1. Timeline (Distance) -- against an attacker attempting a front choke. See section L above.

1. Reaction Games / Fighting Games

  • Snatching a coin from open palm; touching/hitting games; pushing games; "rooster fighting"; etc.

2. Attacks and Defenses

  • Starting Position - Attacks are first done from a passive or semi-passive stance, later from a general outlet stance / ready stance; and then attacking to various directions.
    Later, practice to various heights, in retreat or while advancing, as well as from other positions, such as sitting or lying down.
  • Outside Defenses -- Against straight punches sent from the front or off-center when defender's hands are "crossed".
  • Shadow Sparring -- Footwork and positioning with basic attacks, defenses, counterattacks and combinations.

3. Four Against One

  1. Push with 2 hands or grab to choke (1 attack every 2 seconds)

Note: One can start with the "zombie" game, hands are straight.

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