P1 Training Program

P1 Lecture / Theory I

You know that to any Krav Maga, being a Krav Maga practitioner, an expert, a master, is way beyond just punching, kicking, self-defense, fighting.

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You know that to any Krav Maga, being a Krav Maga practitioner, an expert, a master, is way beyond just punching, kicking, self-defense, fighting.

Spending many years with Imi through the initiation that I went through, it was very clear for me through seeing him, the way he treated the family, the way he treated the friends, the way he was behaving in the general surrounding, that this is way beyond aggression and fighting.

While training and dealing with Krav Maga, you are definitely gaining different types of qualities. The obvious ones are, of course, the persistence. The ability to switch on and off with the aggression. The self-respect. The confidence. That’s the first layer. But in addition to that, we’re gaining much more. Empathy to others. Value of other people. Understanding the value of them. All we’re dealing with all the time is about life and death. From the smallest thing, wrist grab, or from a shrug grab, to the more extreme situation of threats or attacks with sharp objects, or threats of a firearm. Everything is about life and death.

We should always do the correct thing. We should always have the best of the knowledge. If we do too much, we go to jail. If we do too little, we may get hurt and even die. The knowledge you are getting is very important. However, it’s also risky. You must use it correctly. You should use the knowledge to project confidence. Use the knowledge for self-defense. Use the knowledge for preventing problems, deescalate, avoidance. That’s the main thing.

That was the message from Imi. Avoid. Deescalate. If you need use it, then use it for self- defense purposes. Defending yourself, defending others, defending your dear ones. That’s the idea of Krav Maga.

P1 Lecture/Theory I

B. Ready Stances and Movements

  1. The meaning of starting positions and the ready stance (AKA "outlet stance")
  2. Passive and semi-passive stances
  3. The general ready stance
  4. Techniques of moving in various directions from the ready stance
  5. Finishing modes -- 3 options: move away; scan the area; get equipped

C. Straight Strikes

  1. Palm-heel strike (first straight strike to be taught with left / right hand)
  2. Closing the fist and punching
  3. Straight left punch (to chin)
  4. Straight right punch (to chin)

Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.

D. Elbow Strikes

  1. Horizontal elbow strikes:
    1) inward; 2) sideways; 3) backward

E. Hammer Strikes

  1. Vertical:
    1) forward; 2) downward; 3) backward
  2. Horizontal:
    1) sideways; 2) backward

F. Kicks

  1. Knee strike -- upward
  2. Regular (front) kick with the ball of the foot / instep (to low or higher targets)
  3. Stomp kick -- downward
  4. Stomp kick backward - at knee level (foot position between a side and defensive back kick)

Note: Kicks should be taught first from the passive stance, later from other stances.

G. Combinations Using Learned Attacks

  1. Short combinations (with simple 2-6 strikes / kicks)

General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).

H. Outside Defenses

  1. 360° outside defenses - with simultaneous counter-attack from a passive stance (against slaps and later against defined punches)
  2. 360° defenses as above, with finishing mode - multiple counter-attacks; move away; get equipped
  3. Defending against knife attacks - underhand hold (upwards / oriental) or overhand hold (downwards / regular / ice-pick) holds; simultaneous defense and counter-attack/s, then fast retreat

I. Inside Defenses Against Straight Punches from a Semi Passive Stance

  1. Inside defense -- with sending (vertical) palm sent diagonally forward
  2. Inside defense and counterattack - forcing the opponent's hand down (1.5 rhythm)

J. Leg Defenses Against Regular Kick

  1. Inside defenses (deflection) against a regular kick - using the shin of the front leg

K. Defending Against Front Chokes

  1. Timeline (Distance; see Section R: "Simulation and Tactics")
    • Avoidance -- move away
    • De-escalating -- verbal
    • Preventing I (don't get grabbed) - kick and/or punch
    • Preventing II (don't get grabbed) - defenses
      1.1 Preventing III (don't get grabbed) - educational block
  2. Release; pluck with 2 hooked palms and counterattack with knee/shin and/or punches
    2.1 Variation -- pluck with one hand; simultaneous counter
    with the other

K. Dealing with Falls

  1. Get up from the ground
    1. Forward, with attacks
    2. Fast disengagement
    3. Into a ready stance
  2. Forward soft break-fall (towards a wall; from a standing position; if needed, from knees)
  3. Forward roll - right shoulder for right-handed practitioners

L. Releases While on the Ground

  1. Release from a front choke; assailant kneeling by the defender's side - pluck, push and insert knee; push and kick

N. Using Common Objects as Self Defense Weapons

  1. Identifying and categorizing the use of common objects for self-defense, such as: shields, clubs, stones, sharp-edge weapons, small objects, rope and liquids.
  2. Using common objects of the shield type - such as a chair or bag.

O. Training - Watching, Awareness, Prevention

  1. Observing attacks being initiated, from a realistic distance
  2. Same as above, but also foreseeing and imagining possible reactions

P. Returning Attacker (defend -- attack -- defend)

  1. Following the defender's initial defense (a choke release; 360 defenses) and counter-attack, the opponent is still able to return and attack again, launch a circular attack (360)

Q. Simulation and Tactics

  1. Timeline (Distance) -- against an attacker attempting a front choke. See section L above.

1. Reaction Games / Fighting Games

  • Snatching a coin from open palm; touching/hitting games; pushing games; "rooster fighting"; etc.

2. Attacks and Defenses

  • Starting Position - Attacks are first done from a passive or semi-passive stance, later from a general outlet stance / ready stance; and then attacking to various directions.
    Later, practice to various heights, in retreat or while advancing, as well as from other positions, such as sitting or lying down.
  • Outside Defenses -- Against straight punches sent from the front or off-center when defender's hands are "crossed".
  • Shadow Sparring -- Footwork and positioning with basic attacks, defenses, counterattacks and combinations.

3. Four Against One

  1. Push with 2 hands or grab to choke (1 attack every 2 seconds)

Note: One can start with the "zombie" game, hands are straight.

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