P2 Training Program

Extra Curriculum Releases P2 -Training Syllabus

Training and practicing the preventive measures and the releases against different grabs. The defender doesn’t know which grabs…

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Training and practicing the preventive measures and the releases against different grabs. The defender doesn’t know which grabs and which attacks the attacker will do on him. Your eyes are open and when you see the attacker approaches with aggressive attitudes and with the attacking actions, respond efficiently with preventive measures, with the occasional block, with defending, with counterattacking, and if the attacker reached and managed to grab you, naturally you have to do the appropriate release technique. For every technique you should do defense, counterattacks, move away from danger zone, scanning the area, et cetera.

To better work on your decision making under stress and surprise situations now the defender is with the eyes closed. The moment that you have been grabbed and as soon as possible respond with the appropriate technique. You should be able to identify which attack you have been grabbed with from which direction and respond with the appropriate release and counterattacks. As you do that, you act while opening your eyes, so while looking you should do your counterattacks. In reality, you should very much practice about preventing the attacker from grabbing you. Here, because your eyes are closed, the attacker managed to grab you, so you are definitely in the line of acting under the situation of surprise, working on your decision making process under stress.

To simulate a situation that either your eyes have been hurt or the area is completely dark, we are training with cover on the eyes, or really in a very dark area. Here the idea is to work relatively slow to avoid injuries. The moment you have been grabbed you have to identify without any vision, without any ability to see which direction is the attacker coming from, which attack is he using, which grab is he applying on you, make the release as soon as you can, do the counterattacks with the care that you do not hit your partner. Here you should develop some sort of an anatomical vision, meaning the moment you touch the attacker, the moment you touch his hand or his shoulder, the moment you hit once then it’s very clear for you where all the other parts of the body of the opponents are, so then you have to stay relatively close to the opponent and be able to do more counterattacks while not relieving the contact.

P2 Lecture/Theory I

A. Circular Strikes Hooks (Roundhouses) & Uppercuts

  1. Hook punch
  2. Uppercut from semi-passive stance and from ready stance
    (regular outlet stance)

Notes: Start drilling both strikes first from a semi-passive stance, then from a ready stance; for the hooks, while in ready stance the front-hand strike has two variations.

B. Elbow Strikes

  1. Vertical elbow strikes:
    a) upward; b) downward; c) straight backward; d) back and upward +combinations

Various Striking Methods

  1. Straight strike with the fingers
  2. Palm strike to groin, Together with body defenses - downwards
  3. Back of hand (and fingers) whip strike to groin, Together with body defenses, downwards
  4. Straight strikes while advancing (simultaneous attack and step) - right (rear) and left (front)
  5. Straight left punch in retreat + series of attacks + moving to all directions
    Notes: First punch from a semi-passive stance; later from a ready stance and other starting positions.

D. Kicks

  1. Knee strike – roundhouse
  2. Defensive front kick; striking surfaces: heel, ball of the foot, whole foot (in testing, demonstrate one of the above)
  3. Defensive backward kick
  4. Sidekick (with the heel)
  5. Roundhouse kick - two methods: horizontal or diagonal (demonstrate one method in testing); possible striking surfaces: ball of the foot, instep or shin

E. Series of Attacks – to the front, side and rear; with different targets, heights and angles

  1. From long to short distances
  2. From short to the long distances

F. Inside Defenses with Palm or Forearm Against Straight Punches

  1. Inside defense with the palm:
    1. Simultaneous counterattack (with the other hand)
    2. 1.5 rhythm - defend, counterattack forcing the opponent's hand down (as in P-1)
    3. While leaning backward; kick (with the front leg)
  2. Forearm defense against attacks to different targets and heights; and counterattack
  3. Left against left – palm (or forearm) sweeping defense with a horizontal counter
    Notes: Remember to incorporate head and body defense into these techniques. Defend with the left hand against right hand attacks and vice-versa, unless otherwise stated.

G. Outside Defenses Against Punches

  1. Ready stance and starting position for outside defenses
  2. Forearm defense against a hook punch - diagonal outward and back (avoiding the elbow; clenched fist; use fleshy part of the forearm; head tucked between shoulders)
  3. Outside defense against straight punches, with simultaneous counterattack (demonstrate one of the learned defenses - nos. 1, 2 or 3)
  4. Outside defense, upward and forward (no. 4, forearm at a diagonal)
    Note: In the above outside defenses, only the close (front)
    hand defends against straight strikes.

H. Body Defense with Hand Strike to Groin

  1. Ducking under a strike (straight or circular) – from passive or ready stance; with a counter-attack (to the groin).

I. Defending Against an Opponent Attacking from Different Angles

  1. Inside or outside defenses against punches (circular or straight) coming from various directions. Defender is looking forward, attacker is moving in a half-circle in front of him.
  2. Against a strike from behind – move away diagonally forward while turning and reacting.

J. Leg Defenses Against Kicks [from passive and ready ('outlet') stances]

  1. Stop kicks vs. regular kicks: 1.1.
    1. With the heel directed to the outside; use the front leg 1.2.
    2. With the heel directed to the inside; use the back leg
  2. Inside / outside defenses
    1. Blocking defense with the shin against a low
      roundhouse kick, coming from the same side
      (possibly using the front leg against either
      kicking leg)
  3. Outside defense with the shin and forearm together
    – against a high / low roundhouse kick
  4. Inside defense with the shin and forearm together
    – against a high or low regular kick
    (the hand defense is as in Section F, no. 3, above)

Note: Technique no.1 is first applied against regular kicks and later against roundhouse and sidekicks. Techniques 3 and 4 are used against an attack delivered to an unknown height. Use the forearm as previously learned, bony or muscular parts for inside or outside defenses.

K. Choke Releases (including Distance Timeline)

 

  1. Vs. a choke from the side - pluck and counterattack
  2. Vs. a choke from the rear - pluck with a step diagonally backward
  3. Vs. a choke from the rear - one / two-hand pluck, turn & attack; or executing a wrist lock.

Note: When lack of force, use two hands to remove one of attacker's chocking hand.

L. Defenses Against a Knife Threat (including Distance Timeline)

  1. From the front - at long range - deflect and kick, while leaning away from the knife
  2. From the side or back - attacker is at long range - deflect and kick
  3. From the front - at close range - deflect with a C grip.

M. Dealing With Falls

  1. Backward break-fall
  2. Forward, with attacks
  3. Backward roll - left shoulder (for right-handed practitioners)

N. Choke Releases While on the Ground

  1. Attacker sitting on the defender - pluck and bridge - one hand remains holding
  2. Attacker between the legs of the defender – pluck with one hand and insert knee

O. Using Common Objects – Small Objects to Distract

  1. Throwing; using distraction to create an opening or opportunity

Note: This is used primarily in a situation before an actual attack is made, mainly during the threat stage or in the very early stages of an attack.

P. Fighting Games

  1. 4 against 1
    1. Push with 2 hands or grab to choke (1 attack every 2 seconds)
      Note: This can start with the "zombie" game.
    2. Defending 360 – against 2 attacks every 2 seconds
  2. Slow fighting – including the process and stages of learning

Q. Returning Attacker (defend -- attack -- defend)

  1. Following the defender's initial defense (a choke release; defenses against circular or straight strikes) and counter-attack, the opponent is able to proceed and launch straight strikes or other relevant attacks

R. Simulation and Tactics

  1. Timeline (Aggression) – escalation of attacks: verbal quarrel; and a push; and two strikes; and a kick

1. Releases

  1. Against different grabs, with the element of surprise

2. Ground Fighting

  1. Defending against a “shoot to the legs”
  2. Sticky hands game (1. mounted; 2. guard)
  3. Attacking from all positions
  4. Defending against a person sitting on the defender (mounted) and punching

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