P2 Training Program

Kicks P2 -Training Syllabus

Defensive kick forward. This is a straight kick forward, but aim, to stop an opponent, to strike a vulnerable area naturally too. Raise your knee towards your shoulder, and then send the hitting part straight towards a target. You can hit with the heel …

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Defensive kick forward. This is a straight kick forward, but aim, to stop an opponent, to strike a vulnerable area naturally too. Raise your knee towards your shoulder, and then send the hitting part straight towards a target. You can hit with heel, with whole foot or with the ball of the foot. In order to stop an opponent, one needs to shift the weight forward. This can be definitely also a pushing kick.
Series of attacks, starting with defensive kick backwards. As you bend forward and look backwards, you deliver a straight kick backwards. Is a stomping kick. Lift the heel towards your buttocks and then send it towards a target. The knee and the toes should be pointing downwards. You should be looking by the side of the shoulder or below the body and the arm. As in all the family of the stomping kicks, the heel is the hitting point. Training with a partner on the defensive kick backwards, hitting the pads, the defensive kick backwards is an opening kick to the series of attacks.

Side kick. The side kick can be directed to different heights. You should lift the knee while rotating the joint of the hip, send the heel towards a target. Your head, hip, heel and target should be on the straight line. Send your hip with sort of a torque towards a target. The base foot, base hill should be turned while kicking. You should kick with a flat foot, directing the hill to the target. A comfortable learning process can start kicking the defense kick backwards, then turning a bit, kicking the same kick while the foot is more horizontal, and then turn more to reach the side position to kick the side kick.

Circle or roundhouse knee kick. Striking can be diagonally knee upwards or horizontal depending on the targets and on the needs. Shoot the knee diagonally upwards, and then strike the target accordingly. Bend your knee to a enable a sharp hitting part. Start with the knee kick and add a strong body turn. This torque increases your momentum and destructive power. Pull the target into the knee, this will enable you to strike harder.

Roundhouse kick forward. It’s a circular kick. Start by sending your knee forward, raising the leg, have the chin and the thigh reaching horizontal plane. Strike strongly, hit with the ball of foot and recoil fast. You can start from a passive stance or general outlet stance. Kicking with the back leg is a basic technique. You kick, recoil, and land forward in a side ways position more less. A basic roundhouse, is quite a snap kick. Here can be done diagonally upwards, in different angles till it can reach to horizontal kick and even a kick diagonally downwards. You must pass the target to enable a strong hit. You can kick to different heights. Here’s an example for a comfortable combination. Starting with a roundhouse, continuing with a side kick and more.

P2 Lecture/Theory I

A. Circular Strikes Hooks (Roundhouses) & Uppercuts

  1. Hook punch
  2. Uppercut from semi-passive stance and from ready stance
    (regular outlet stance)

Notes: Start drilling both strikes first from a semi-passive stance, then from a ready stance; for the hooks, while in ready stance the front-hand strike has two variations.

B. Elbow Strikes

  1. Vertical elbow strikes:
    a) upward; b) downward; c) straight backward; d) back and upward +combinations

Various Striking Methods

  1. Straight strike with the fingers
  2. Palm strike to groin, Together with body defenses - downwards
  3. Back of hand (and fingers) whip strike to groin, Together with body defenses, downwards
  4. Straight strikes while advancing (simultaneous attack and step) - right (rear) and left (front)
  5. Straight left punch in retreat + series of attacks + moving to all directions
    Notes: First punch from a semi-passive stance; later from a ready stance and other starting positions.

D. Kicks

  1. Knee strike – roundhouse
  2. Defensive front kick; striking surfaces: heel, ball of the foot, whole foot (in testing, demonstrate one of the above)
  3. Defensive backward kick
  4. Sidekick (with the heel)
  5. Roundhouse kick - two methods: horizontal or diagonal (demonstrate one method in testing); possible striking surfaces: ball of the foot, instep or shin

E. Series of Attacks – to the front, side and rear; with different targets, heights and angles

  1. From long to short distances
  2. From short to the long distances

F. Inside Defenses with Palm or Forearm Against Straight Punches

  1. Inside defense with the palm:
    1. Simultaneous counterattack (with the other hand)
    2. 1.5 rhythm - defend, counterattack forcing the opponent's hand down (as in P-1)
    3. While leaning backward; kick (with the front leg)
  2. Forearm defense against attacks to different targets and heights; and counterattack
  3. Left against left – palm (or forearm) sweeping defense with a horizontal counter
    Notes: Remember to incorporate head and body defense into these techniques. Defend with the left hand against right hand attacks and vice-versa, unless otherwise stated.

G. Outside Defenses Against Punches

  1. Ready stance and starting position for outside defenses
  2. Forearm defense against a hook punch - diagonal outward and back (avoiding the elbow; clenched fist; use fleshy part of the forearm; head tucked between shoulders)
  3. Outside defense against straight punches, with simultaneous counterattack (demonstrate one of the learned defenses - nos. 1, 2 or 3)
  4. Outside defense, upward and forward (no. 4, forearm at a diagonal)
    Note: In the above outside defenses, only the close (front)
    hand defends against straight strikes.

H. Body Defense with Hand Strike to Groin

  1. Ducking under a strike (straight or circular) – from passive or ready stance; with a counter-attack (to the groin).

I. Defending Against an Opponent Attacking from Different Angles

  1. Inside or outside defenses against punches (circular or straight) coming from various directions. Defender is looking forward, attacker is moving in a half-circle in front of him.
  2. Against a strike from behind – move away diagonally forward while turning and reacting.

J. Leg Defenses Against Kicks [from passive and ready ('outlet') stances]

  1. Stop kicks vs. regular kicks: 1.1.
    1. With the heel directed to the outside; use the front leg 1.2.
    2. With the heel directed to the inside; use the back leg
  2. Inside / outside defenses
    1. Blocking defense with the shin against a low
      roundhouse kick, coming from the same side
      (possibly using the front leg against either
      kicking leg)
  3. Outside defense with the shin and forearm together
    – against a high / low roundhouse kick
  4. Inside defense with the shin and forearm together
    – against a high or low regular kick
    (the hand defense is as in Section F, no. 3, above)

Note: Technique no.1 is first applied against regular kicks and later against roundhouse and sidekicks. Techniques 3 and 4 are used against an attack delivered to an unknown height. Use the forearm as previously learned, bony or muscular parts for inside or outside defenses.

K. Choke Releases (including Distance Timeline)

 

  1. Vs. a choke from the side - pluck and counterattack
  2. Vs. a choke from the rear - pluck with a step diagonally backward
  3. Vs. a choke from the rear - one / two-hand pluck, turn & attack; or executing a wrist lock.

Note: When lack of force, use two hands to remove one of attacker's chocking hand.

L. Defenses Against a Knife Threat (including Distance Timeline)

  1. From the front - at long range - deflect and kick, while leaning away from the knife
  2. From the side or back - attacker is at long range - deflect and kick
  3. From the front - at close range - deflect with a C grip.

M. Dealing With Falls

  1. Backward break-fall
  2. Forward, with attacks
  3. Backward roll - left shoulder (for right-handed practitioners)

N. Choke Releases While on the Ground

  1. Attacker sitting on the defender - pluck and bridge - one hand remains holding
  2. Attacker between the legs of the defender – pluck with one hand and insert knee

O. Using Common Objects – Small Objects to Distract

  1. Throwing; using distraction to create an opening or opportunity

Note: This is used primarily in a situation before an actual attack is made, mainly during the threat stage or in the very early stages of an attack.

P. Fighting Games

  1. 4 against 1
    1. Push with 2 hands or grab to choke (1 attack every 2 seconds)
      Note: This can start with the "zombie" game.
    2. Defending 360 – against 2 attacks every 2 seconds
  2. Slow fighting – including the process and stages of learning

Q. Returning Attacker (defend -- attack -- defend)

  1. Following the defender's initial defense (a choke release; defenses against circular or straight strikes) and counter-attack, the opponent is able to proceed and launch straight strikes or other relevant attacks

R. Simulation and Tactics

  1. Timeline (Aggression) – escalation of attacks: verbal quarrel; and a push; and two strikes; and a kick

1. Releases

  1. Against different grabs, with the element of surprise

2. Ground Fighting

  1. Defending against a “shoot to the legs”
  2. Sticky hands game (1. mounted; 2. guard)
  3. Attacking from all positions
  4. Defending against a person sitting on the defender (mounted) and punching

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