P2 Training Program

Various Striking Methods P2 -Training Syllabus

Finger strikes naturally towards soft and vulnerable area. You can punch in two manners. One option to strike is to create an arrow with the fingers.

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Finger strikes naturally towards soft and vulnerable area. You can punch in two manners. One option to strike is to create an arrow with the fingers. All fingers should be aligned together. The second option is with an open palm, arched fingers, creates sort of a pitchfork.

Straight left punch in advance. From the outer stance, strike while advancing forward. The distance that you open with the front leg you also close the back leg. The ball of the foot of the front leg is touching first while advancing. Use the body momentum, the torque, to gain strongest punch.

Straight right punch in advance. Simultaneously, you strike and advance with the front leg. Advancing with the front leg means lifting the front leg a bit while pushing with the back leg. Recoil as fast as you can. In the strike, send your shoulder forward to gain maximum distance. You need to rotate the body and shift the weight forward. The heel is turned a bit to the outside. You open with the front leg and close with the back leg exactly the same distance to remain in the general outward stance, which is suitable for you.

Straight left, right combination in advance. Advance with the front leg while delivering fast left right combination. In such combination usually the recoil of the backhand, meaning the right punch, is done simultaneously while the back leg is closing the distance. In order to gain maximum distance with each punch, turn the body well. Make a good strong torque to gain momentum and spin.

Straight left punch and retreat. At the same time as you punch with the left punch, the front hand, you retreat with the back leg. Recoil the punch as soon as you can and close the step with the front leg as soon as possible. The opening step and the closing step are identical to maintain a good stance.

Here we have examples of striking from a passive stance. One punch at a time with advancing or making combinations of strikes while advancing, again, from the passive stance. In the end of the series of attacks, one has to scan the area, check the surrounding, and decide what to do next.

Basic practice of punching while moving sideways, forwards, and backwards. Remember, as you punch with advance, in the advance one has to open with a leg to which direction you’re moving. Meaning from the outward stance, moving left you should first move the left leg. Move to the right side. First, move the right leg. Doesn’t matter if it is forward or backwards. If it’s forward move the forward leg. If it’s backwards, move the back leg. These are the principles. Here you can see practice to different directions. Body moves while punching and stepping.

P2 Lecture/Theory I

A. Circular Strikes Hooks (Roundhouses) & Uppercuts

  1. Hook punch
  2. Uppercut from semi-passive stance and from ready stance
    (regular outlet stance)

Notes: Start drilling both strikes first from a semi-passive stance, then from a ready stance; for the hooks, while in ready stance the front-hand strike has two variations.

B. Elbow Strikes

  1. Vertical elbow strikes:
    a) upward; b) downward; c) straight backward; d) back and upward +combinations

Various Striking Methods

  1. Straight strike with the fingers
  2. Palm strike to groin, Together with body defenses - downwards
  3. Back of hand (and fingers) whip strike to groin, Together with body defenses, downwards
  4. Straight strikes while advancing (simultaneous attack and step) - right (rear) and left (front)
  5. Straight left punch in retreat + series of attacks + moving to all directions
    Notes: First punch from a semi-passive stance; later from a ready stance and other starting positions.

D. Kicks

  1. Knee strike – roundhouse
  2. Defensive front kick; striking surfaces: heel, ball of the foot, whole foot (in testing, demonstrate one of the above)
  3. Defensive backward kick
  4. Sidekick (with the heel)
  5. Roundhouse kick - two methods: horizontal or diagonal (demonstrate one method in testing); possible striking surfaces: ball of the foot, instep or shin

E. Series of Attacks – to the front, side and rear; with different targets, heights and angles

  1. From long to short distances
  2. From short to the long distances

F. Inside Defenses with Palm or Forearm Against Straight Punches

  1. Inside defense with the palm:
    1. Simultaneous counterattack (with the other hand)
    2. 1.5 rhythm - defend, counterattack forcing the opponent's hand down (as in P-1)
    3. While leaning backward; kick (with the front leg)
  2. Forearm defense against attacks to different targets and heights; and counterattack
  3. Left against left – palm (or forearm) sweeping defense with a horizontal counter
    Notes: Remember to incorporate head and body defense into these techniques. Defend with the left hand against right hand attacks and vice-versa, unless otherwise stated.

G. Outside Defenses Against Punches

  1. Ready stance and starting position for outside defenses
  2. Forearm defense against a hook punch - diagonal outward and back (avoiding the elbow; clenched fist; use fleshy part of the forearm; head tucked between shoulders)
  3. Outside defense against straight punches, with simultaneous counterattack (demonstrate one of the learned defenses - nos. 1, 2 or 3)
  4. Outside defense, upward and forward (no. 4, forearm at a diagonal)
    Note: In the above outside defenses, only the close (front)
    hand defends against straight strikes.

H. Body Defense with Hand Strike to Groin

  1. Ducking under a strike (straight or circular) – from passive or ready stance; with a counter-attack (to the groin).

I. Defending Against an Opponent Attacking from Different Angles

  1. Inside or outside defenses against punches (circular or straight) coming from various directions. Defender is looking forward, attacker is moving in a half-circle in front of him.
  2. Against a strike from behind – move away diagonally forward while turning and reacting.

J. Leg Defenses Against Kicks [from passive and ready ('outlet') stances]

  1. Stop kicks vs. regular kicks: 1.1.
    1. With the heel directed to the outside; use the front leg 1.2.
    2. With the heel directed to the inside; use the back leg
  2. Inside / outside defenses
    1. Blocking defense with the shin against a low
      roundhouse kick, coming from the same side
      (possibly using the front leg against either
      kicking leg)
  3. Outside defense with the shin and forearm together
    – against a high / low roundhouse kick
  4. Inside defense with the shin and forearm together
    – against a high or low regular kick
    (the hand defense is as in Section F, no. 3, above)

Note: Technique no.1 is first applied against regular kicks and later against roundhouse and sidekicks. Techniques 3 and 4 are used against an attack delivered to an unknown height. Use the forearm as previously learned, bony or muscular parts for inside or outside defenses.

K. Choke Releases (including Distance Timeline)

 

  1. Vs. a choke from the side - pluck and counterattack
  2. Vs. a choke from the rear - pluck with a step diagonally backward
  3. Vs. a choke from the rear - one / two-hand pluck, turn & attack; or executing a wrist lock.

Note: When lack of force, use two hands to remove one of attacker's chocking hand.

L. Defenses Against a Knife Threat (including Distance Timeline)

  1. From the front - at long range - deflect and kick, while leaning away from the knife
  2. From the side or back - attacker is at long range - deflect and kick
  3. From the front - at close range - deflect with a C grip.

M. Dealing With Falls

  1. Backward break-fall
  2. Forward, with attacks
  3. Backward roll - left shoulder (for right-handed practitioners)

N. Choke Releases While on the Ground

  1. Attacker sitting on the defender - pluck and bridge - one hand remains holding
  2. Attacker between the legs of the defender – pluck with one hand and insert knee

O. Using Common Objects – Small Objects to Distract

  1. Throwing; using distraction to create an opening or opportunity

Note: This is used primarily in a situation before an actual attack is made, mainly during the threat stage or in the very early stages of an attack.

P. Fighting Games

  1. 4 against 1
    1. Push with 2 hands or grab to choke (1 attack every 2 seconds)
      Note: This can start with the "zombie" game.
    2. Defending 360 – against 2 attacks every 2 seconds
  2. Slow fighting – including the process and stages of learning

Q. Returning Attacker (defend -- attack -- defend)

  1. Following the defender's initial defense (a choke release; defenses against circular or straight strikes) and counter-attack, the opponent is able to proceed and launch straight strikes or other relevant attacks

R. Simulation and Tactics

  1. Timeline (Aggression) – escalation of attacks: verbal quarrel; and a push; and two strikes; and a kick

1. Releases

  1. Against different grabs, with the element of surprise

2. Ground Fighting

  1. Defending against a “shoot to the legs”
  2. Sticky hands game (1. mounted; 2. guard)
  3. Attacking from all positions
  4. Defending against a person sitting on the defender (mounted) and punching

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