P3 Training Program

Strikes P3 -Training Syllabus

Straight low punches, left or right. Lower yourself while punching the straight punch. Shift your weight forward.

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Straight low punches, left or right. Lower yourself while punching the straight punch. Shift your weight forward. Turn the body appropriately, sending the shoulder towards the target.

The hitting fist should be 45 degrees. The other hand is near the face. As needed, you can send the body a bit more to the left or to the right to create a stronger, larger body defense, getting out of the line of the attacker.

Striking targets, different combinations. Combinations may include additional attacks. Accept the straight low punches with different kind of strikes and other attacks.

Different combinations striking pads. Fluent combinations of attacks. Straight and circular, for example. Naturally attacks should be to all directions, different heights, different angles, different distances. You can punch with the open hand or with a closed hand. You can advance and retreat. You have to practice the ending, meaning after the series of attacks … That can be something between two and 10 attacks. It is reasonable … move away. Scan the area. Circle around the targets. Overall, treat this training as bursting with a series of attacks to eliminate a danger, and then think about continuing to the next mission.

Striking targets is extremely important for your abilities. Example for different strikes, straight and circular, combining upper cuts, upwards attacks. Combining vertical down the hammers. Combining elbows. Remember to move around. You should become a moving fighter, difficult to deal with. It is an integral part of your training, of the series of actions.

Practice attacking two different directions, especially sideways and backwards. Start from fighting stance or from a passive stance. The initial attack should be naturally an appropriate, economical, strong attack. Hammer serves well. As usual, after you face the opponent, continue with multiple counter attacks, moving, scanning the area, and going to the next mission.

Practicing on targets. Attacks at the middle range, close the distance to attack at the short range. Use the different attacks. The main thing here is to start with an attack sideways and then redirect all your resources towards the target. Remember the finishing move.

A. Strikes

  1. Low punches – to the body (attacking)
  2. Striking combinations – learnt attacks to all angles, directions, heights and distances. Hitting targets and marking on a partner; including two attacks with the same hand

B. Kicks

  1. As preparation for kicks while advancing: skipping (stomping) advances, back-crossing; front-crossing
  2. All kicks from levels P1-P2, with the front and back leg:
    1. In retreat
    2. In place
    3. Advancing - skipping; including forward and backward crossing (and proper stepping for slippery surfaces)

C. Outside "Stabbing" Defenses(from relevant stances, ready or passive)

  1. Outside stabbing defenses no.s 1, 2 and 3.

D. Hand Defenses Against Regular (Front) Kicks

  1. Against a kick to the groin:
    1. Inside defense - using the palm heel; from a passive stance; when performing from a ready (outlet) stance, use only the front hand.
    2. Outside scooping defense - from a passive stance (hands in an "x" position); when performing from a general ready stance, use only the back hand.
  2. Against a high defensive kick forward or a high regular kick - inside forearm defense

Notes: Advanced training includes defending against a front kick and a follow-on straight strike; Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.

E. Escaping Headlocks (Distance Timeline)

  1. Side headlock
    1. Distance Timeline – de-escalation, prevention, preemptive attack, avoid and escape
    2. Attack to the groin; pull/push a sensitive point on the opponent's head.
  2. Headlock from the rear:
    1. Arm-bar to the front of throat (windpipe)
    2. Pressure on the carotid artery
  3. Low headlock from the front (guillotine)

F. Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)

  1. Long distance – kick
  2. Middle distance - stop with hands or strikes; punch or a knee strike
  3. Short distance – forearm defense
  4. Move backward and slam with both forearms (sprawl)
  5. Defender is caught – stabilize; counterattack (neck; head; eyes; back's vulnerable points)

G. Dealing With Falls

  1. Sideways break-fall
  2. Forward roll - using the left shoulder (for right-handed students)
  3. Backward roll - using the right shoulder (for right-handed students)
  4. Fall backward, turn and soft break-fall forward
  5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full at higher levels (until G1).

H. Escaping Side Headlocks on the Ground

  1. When both hands are under - pull sensitive points with both hands; roll sideways
  2. When one hand is free - pull back sensitive point and wrap one leg around neck
  3. When low attacker - Climb onto attacker; counter-attack

I. Common Knife Holds and Uses (recognition and basic practice)

  1. Overhand stab - regular / ice pick grip
  2. Underhand - upward / Oriental grip
  3. Straight stab
  4. Slashing attack

J. General Kick Defenses - Against All 4 Knife Attacks/Holds; Attacker Charging

  1. Regular kick to solar plexus or chin
  2. Sidekick to lower ribs or solar plexus
  3. Bailing out and roundhouse kick to solar plexus (or groin)

Note: Attacker starts from a long-range position (over 2 meters).

K. Use of Common Objects - Stick Type

  1. Basic attacks – swings and stabs; five major directions
  2. Basic defenses - 360º with the stick held in two hands; counter with leg or stick

L. Fighting Games, 4 Against 1

  1. Attacking 1 Vs. 4 - as moving targets (opponents holding pads, try to close distance)
  2. Using 360° attacks when the group of attackers have 2-3 knives (two attacks every 2 seconds)
  3. Same as no. 2, unarmed attackers can strike straight.

N. Simulation and Tactics – P3 (Timeline from/on the Ground)

  1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Ground Fighting

  1. Changing position – from cross-mount (low) to mount (high)
  2. Applying an arm-bar from different positions
  3. Applying a carotid artery restraint (headlock strangulation), from different positions

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