S Imi was a master. He was a great human being, he was also a fighter and a warrior. I would like to talk a little bit about the different
P3 Training Program
S Imi was a master. He was a great human being, he was also a fighter and a warrior. I would like to talk a little bit about the different
Video transcript
Imi was a master. He was a great human being, he was also a fighter and a warrior. I would like to talk a little bit about the different levels of capabilities and abilities, proficiency. We can see three levels here. One is a level of an operator, a person who can punch and kick, and do what he needs to do when he’s being told. A fighter is somebody who has the spirit, the abilities, the urge to finish the situation. If a fighter will fail or even get hurt, the fighter, whether he or she, will be able to overcome the problem, to continue the fight, to continue the confrontation, to solve the problem and to finish the situation. The other level is a warrior level. The warrior is a high-level fighter. If a warrior will do a mistake and the situation will change, the warrior at that moment will give a new, different, adequate solution to solve the changing problem. Meaning more or less, if a warrior will fail in doing one technique, he will immediately move to do another technique, and then with the new technique, will solve the problem.
A. Strikes
B. Kicks
C. Outside "Stabbing" Defenses(from relevant stances, ready or passive)
D. Hand Defenses Against Regular (Front) Kicks
Notes: Advanced training includes defending against a front kick and a follow-on straight strike; Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.
E. Escaping Headlocks (Distance Timeline)
F. Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)
Note: For adults, this subject may be tested in full at higher levels (until G1).
H. Escaping Side Headlocks on the Ground
I. Common Knife Holds and Uses (recognition and basic practice)
J. General Kick Defenses - Against All 4 Knife Attacks/Holds; Attacker Charging
Note: Attacker starts from a long-range position (over 2 meters).
K. Use of Common Objects - Stick Type
L. Fighting Games, 4 Against 1
N. Simulation and Tactics – P3 (Timeline from/on the Ground)