P3 Training Program

Simulation and Tactics Timeline on the Ground P3 - Syllabus

We have similar thing here, a timeline, while the attacker is approaching from a relatively longer distance to a closer one…

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We have similar thing here, a timeline, while the attacker is approaching from a relatively longer distance to a closer one, when the defender is sitting on the ground. Detecting the aggressor from long-range, you may have the opportunity, the possibility, and also the will to move away from the danger zone. Do it.


We detected the attacker’s intention and abilities. He also has a tool. Get up and attack as soon as you can. That can be a great option. Use a common object if it can assist you.

If you detected the attacker at the closer range, you can and should attack from the ground. If you manage to start and act with a common object, great. In any case, stop the attacker from reaching you.

If the attacker attacks from a close range, all is left for you to do is use defenses. Hand defense, body defense, and use the counter-attacks as soon as you can. Use the appropriate hand defense. Lean sideways, getting away from the line or channel of the opponent’s advance and attack. Counter-attack as soon as you can. Here, with strong kicks towards the opponent’s leg and body. Finish by getting up, moving away and going to the next position.

Another example, here at the closer range, the attacker is trying to grab you. He sends two hands to choke you. Don’t let the opponent grab you. Don’t let the opponent hold you. Defend, use the hand defense, body defense, move away appropriately and counter-attack as soon as you can. Finishing mode as usual. Get up and continue.

Here at the very close range the attacker surprised you. He’s choking and pushing you towards the ground. A very dangerous situation, because if you will hit the ground while he’s still pushing you, you will suffer much damage. Release and counter-attack with two hands or release and push the opponent away from you. If this is a release from a choke from the side, do like you have done in P1. Go with the push of the opponent, insert a knee between yourself and the attacker, push him away and kick as needed. Finish the situation by getting up, more counter-attacks as needed, and move away from the danger zone.

A. Strikes

  1. Low punches – to the body (attacking)
  2. Striking combinations – learnt attacks to all angles, directions, heights and distances. Hitting targets and marking on a partner; including two attacks with the same hand

B. Kicks

  1. As preparation for kicks while advancing: skipping (stomping) advances, back-crossing; front-crossing
  2. All kicks from levels P1-P2, with the front and back leg:
    1. In retreat
    2. In place
    3. Advancing - skipping; including forward and backward crossing (and proper stepping for slippery surfaces)

C. Outside "Stabbing" Defenses(from relevant stances, ready or passive)

  1. Outside stabbing defenses no.s 1, 2 and 3.

D. Hand Defenses Against Regular (Front) Kicks

  1. Against a kick to the groin:
    1. Inside defense - using the palm heel; from a passive stance; when performing from a ready (outlet) stance, use only the front hand.
    2. Outside scooping defense - from a passive stance (hands in an "x" position); when performing from a general ready stance, use only the back hand.
  2. Against a high defensive kick forward or a high regular kick - inside forearm defense

Notes: Advanced training includes defending against a front kick and a follow-on straight strike; Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.

E. Escaping Headlocks (Distance Timeline)

  1. Side headlock
    1. Distance Timeline – de-escalation, prevention, preemptive attack, avoid and escape
    2. Attack to the groin; pull/push a sensitive point on the opponent's head.
  2. Headlock from the rear:
    1. Arm-bar to the front of throat (windpipe)
    2. Pressure on the carotid artery
  3. Low headlock from the front (guillotine)

F. Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)

  1. Long distance – kick
  2. Middle distance - stop with hands or strikes; punch or a knee strike
  3. Short distance – forearm defense
  4. Move backward and slam with both forearms (sprawl)
  5. Defender is caught – stabilize; counterattack (neck; head; eyes; back's vulnerable points)

G. Dealing With Falls

  1. Sideways break-fall
  2. Forward roll - using the left shoulder (for right-handed students)
  3. Backward roll - using the right shoulder (for right-handed students)
  4. Fall backward, turn and soft break-fall forward
  5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full at higher levels (until G1).

H. Escaping Side Headlocks on the Ground

  1. When both hands are under - pull sensitive points with both hands; roll sideways
  2. When one hand is free - pull back sensitive point and wrap one leg around neck
  3. When low attacker - Climb onto attacker; counter-attack

I. Common Knife Holds and Uses (recognition and basic practice)

  1. Overhand stab - regular / ice pick grip
  2. Underhand - upward / Oriental grip
  3. Straight stab
  4. Slashing attack

J. General Kick Defenses - Against All 4 Knife Attacks/Holds; Attacker Charging

  1. Regular kick to solar plexus or chin
  2. Sidekick to lower ribs or solar plexus
  3. Bailing out and roundhouse kick to solar plexus (or groin)

Note: Attacker starts from a long-range position (over 2 meters).

K. Use of Common Objects - Stick Type

  1. Basic attacks – swings and stabs; five major directions
  2. Basic defenses - 360º with the stick held in two hands; counter with leg or stick

L. Fighting Games, 4 Against 1

  1. Attacking 1 Vs. 4 - as moving targets (opponents holding pads, try to close distance)
  2. Using 360° attacks when the group of attackers have 2-3 knives (two attacks every 2 seconds)
  3. Same as no. 2, unarmed attackers can strike straight.

N. Simulation and Tactics – P3 (Timeline from/on the Ground)

  1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Ground Fighting

  1. Changing position – from cross-mount (low) to mount (high)
  2. Applying an arm-bar from different positions
  3. Applying a carotid artery restraint (headlock strangulation), from different positions

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