P3 Training Program

Dealing With Falls P3 -Training Syllabus

Hard break-fall sideways. Start by lowering yourself near your heel and then fall sideways, with a break-fall …

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Hard break-fall sideways. Start by lowering yourself near your heel and then fall sideways, with a break-fall. Hit with the arm before hitting with the body. The low leg should be sent towards you, near towards the shoulder. The base leg is near your butt. The other hand is sent to the opposite cheek. Finish with the correct tactical moves such as with attacks.

For right-handed people, roll forward to the left shoulder. Remember, 90 degrees between the palms. The front palm is directed sideways and is placed in front of the front leg. Send your head towards your shoulder and the armpit. Roll from the shoulder blade towards the opposite hip. Get up in figure four and get up to the outward stance or move to any other needed direction.

For right-handed people, rolling backwards through the right shoulder. Sending two palms over the shoulder, bending and sending your head sideways to the left shoulder, rolling over your right shoulder and shoulder blade. One knee should be sent over your neck, the other one over your shoulder. First touch with the balls of the feet. Fall backwards, turn and go soft break-fall forward. Start by leaning and then falling backwards. Almost like a timber, and then with a fast rotation of the head and the body, turn 180 degrees and then execute a soft break-fall. Remember, turn your face sideways and raise your head.

High roll to a distance. In training, take the appropriate moment. Run a few steps, and then jump over the obstacle. Start with very low and very narrow obstacles. This is a basic roll, however, it’s being done in much higher speed and from height, so the impact is higher. Remember to use your palms and hands to absorb the shock and assist you in making the roll.

High roll with the high jump. Take a couple of steps for momentum, jump high, turn your body and fall to the ground. Make a roll vertically towards the ground. Your hands have important task, to absorb the fall and to create the roll. You need to use much of resistance here. The head must be protected. Look to the side. Turn the whole head to the side and towards the armpit.

A. Strikes

  1. Low punches – to the body (attacking)
  2. Striking combinations – learnt attacks to all angles, directions, heights and distances. Hitting targets and marking on a partner; including two attacks with the same hand

B. Kicks

  1. As preparation for kicks while advancing: skipping (stomping) advances, back-crossing; front-crossing
  2. All kicks from levels P1-P2, with the front and back leg:
    1. In retreat
    2. In place
    3. Advancing - skipping; including forward and backward crossing (and proper stepping for slippery surfaces)

C. Outside "Stabbing" Defenses(from relevant stances, ready or passive)

  1. Outside stabbing defenses no.s 1, 2 and 3.

D. Hand Defenses Against Regular (Front) Kicks

  1. Against a kick to the groin:
    1. Inside defense - using the palm heel; from a passive stance; when performing from a ready (outlet) stance, use only the front hand.
    2. Outside scooping defense - from a passive stance (hands in an "x" position); when performing from a general ready stance, use only the back hand.
  2. Against a high defensive kick forward or a high regular kick - inside forearm defense

Notes: Advanced training includes defending against a front kick and a follow-on straight strike; Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.

E. Escaping Headlocks (Distance Timeline)

  1. Side headlock
    1. Distance Timeline – de-escalation, prevention, preemptive attack, avoid and escape
    2. Attack to the groin; pull/push a sensitive point on the opponent's head.
  2. Headlock from the rear:
    1. Arm-bar to the front of throat (windpipe)
    2. Pressure on the carotid artery
  3. Low headlock from the front (guillotine)

F. Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)

  1. Long distance – kick
  2. Middle distance - stop with hands or strikes; punch or a knee strike
  3. Short distance – forearm defense
  4. Move backward and slam with both forearms (sprawl)
  5. Defender is caught – stabilize; counterattack (neck; head; eyes; back's vulnerable points)

G. Dealing With Falls

  1. Sideways break-fall
  2. Forward roll - using the left shoulder (for right-handed students)
  3. Backward roll - using the right shoulder (for right-handed students)
  4. Fall backward, turn and soft break-fall forward
  5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full at higher levels (until G1).

H. Escaping Side Headlocks on the Ground

  1. When both hands are under - pull sensitive points with both hands; roll sideways
  2. When one hand is free - pull back sensitive point and wrap one leg around neck
  3. When low attacker - Climb onto attacker; counter-attack

I. Common Knife Holds and Uses (recognition and basic practice)

  1. Overhand stab - regular / ice pick grip
  2. Underhand - upward / Oriental grip
  3. Straight stab
  4. Slashing attack

J. General Kick Defenses - Against All 4 Knife Attacks/Holds; Attacker Charging

  1. Regular kick to solar plexus or chin
  2. Sidekick to lower ribs or solar plexus
  3. Bailing out and roundhouse kick to solar plexus (or groin)

Note: Attacker starts from a long-range position (over 2 meters).

K. Use of Common Objects - Stick Type

  1. Basic attacks – swings and stabs; five major directions
  2. Basic defenses - 360º with the stick held in two hands; counter with leg or stick

L. Fighting Games, 4 Against 1

  1. Attacking 1 Vs. 4 - as moving targets (opponents holding pads, try to close distance)
  2. Using 360° attacks when the group of attackers have 2-3 knives (two attacks every 2 seconds)
  3. Same as no. 2, unarmed attackers can strike straight.

N. Simulation and Tactics – P3 (Timeline from/on the Ground)

  1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Ground Fighting

  1. Changing position – from cross-mount (low) to mount (high)
  2. Applying an arm-bar from different positions
  3. Applying a carotid artery restraint (headlock strangulation), from different positions

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