P3 Training Program

Escaping Headlocks Distance Timeline P3 -Training Syllabus

At the long range, and when possible, definitely you should try de-escalate and avoid the conflict…

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At the long range, and when possible, definitely you should try de-escalate and avoid the conflict. Preemptive attack when you see the intention, the ability and the tools of the opponent.

At the medium range and sometimes at the close range you can defend and counter-attack against the attempt of the grab.

Just when the opponent’s arm is touching you, you may have the possibility to avoid being grabbed, and counter-attack. You have been grabbed, bury your head towards the ribs of the opponent. Counter-attack as soon as you can to the groin. With the other hand, grab the far eye or press the upper lip. Pressure is backwards and down. Counter-attack as soon as you can. Don’t expose your head. Move away from danger-zone, and do the next thing you need to do.

Against the grab from behind, try to prevent the grab by turning towards the opponent and grabbing his hand, while counter-attacking him simultaneously. You should counter-attack to a vulnerable points as groin, solar plexus and the head.

Release from an arm bar choke from behind. This chokes puts a lot of pressure on the windpipe. As soon as possible turn strongly, all your body, towards the opponent. Emphasize strongly. Your chin should go over your shoulder. Raise the arms, raise your elbows high. You can even hit the opponent’s eyes with your fingers. Palms like hooks, pull the elbows down, bring the palms of the opponent to your sternum. Turn the whole body, get your head out, step to the side of the opponent and counter-attack with a knee to the groin area. Continue with more counter-attacks as needed, and move away from the danger zone. In this technique, usually the far hand is the first to land on the opponent’s palms. Avoid grabbing the wrist of the opponent. Grab his palms.

Releasing yourself from the carotid artery restraint. The opponent strangles with the forearm and with the upper arm. Send two palms backwards with the hooks, usually only hand can grab the opponent’s palms. Then, turn the elbow to the outside to create 90 degrees to the opponent’s forearm. Pull your elbow to your side, then you can turn your head and continue like in the previous technique. Remember, the chin should go to the shoulder. Take your head out from the opening, step to the side of the opponent and counter-attack first with a kick. Continue as needed.

Release from headlock from the front. The guillotine. Simultaneously, you are doing three actions. Grabbing the opponent’s palms with your far hand, striking to the groin with a closed hand. Your shoulder is circling and should be pressing the opponent’s palms down. Emphasize the pull of the opponent’s palms and the pressure of the shoulders on the palms. Turn your chin sideways as soon as you can. After the strike to the groin, strike upwards, elbow towards the opponent’s face. Turn your chin sideways and take the head out. Finish with other counter-attacks as needed, and move away from the danger zone.

A. Strikes

  1. Low punches – to the body (attacking)
  2. Striking combinations – learnt attacks to all angles, directions, heights and distances. Hitting targets and marking on a partner; including two attacks with the same hand

B. Kicks

  1. As preparation for kicks while advancing: skipping (stomping) advances, back-crossing; front-crossing
  2. All kicks from levels P1-P2, with the front and back leg:
    1. In retreat
    2. In place
    3. Advancing - skipping; including forward and backward crossing (and proper stepping for slippery surfaces)

C. Outside "Stabbing" Defenses(from relevant stances, ready or passive)

  1. Outside stabbing defenses no.s 1, 2 and 3.

D. Hand Defenses Against Regular (Front) Kicks

  1. Against a kick to the groin:
    1. Inside defense - using the palm heel; from a passive stance; when performing from a ready (outlet) stance, use only the front hand.
    2. Outside scooping defense - from a passive stance (hands in an "x" position); when performing from a general ready stance, use only the back hand.
  2. Against a high defensive kick forward or a high regular kick - inside forearm defense

Notes: Advanced training includes defending against a front kick and a follow-on straight strike; Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.

E. Escaping Headlocks (Distance Timeline)

  1. Side headlock
    1. Distance Timeline – de-escalation, prevention, preemptive attack, avoid and escape
    2. Attack to the groin; pull/push a sensitive point on the opponent's head.
  2. Headlock from the rear:
    1. Arm-bar to the front of throat (windpipe)
    2. Pressure on the carotid artery
  3. Low headlock from the front (guillotine)

F. Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)

  1. Long distance – kick
  2. Middle distance - stop with hands or strikes; punch or a knee strike
  3. Short distance – forearm defense
  4. Move backward and slam with both forearms (sprawl)
  5. Defender is caught – stabilize; counterattack (neck; head; eyes; back's vulnerable points)

G. Dealing With Falls

  1. Sideways break-fall
  2. Forward roll - using the left shoulder (for right-handed students)
  3. Backward roll - using the right shoulder (for right-handed students)
  4. Fall backward, turn and soft break-fall forward
  5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full at higher levels (until G1).

H. Escaping Side Headlocks on the Ground

  1. When both hands are under - pull sensitive points with both hands; roll sideways
  2. When one hand is free - pull back sensitive point and wrap one leg around neck
  3. When low attacker - Climb onto attacker; counter-attack

I. Common Knife Holds and Uses (recognition and basic practice)

  1. Overhand stab - regular / ice pick grip
  2. Underhand - upward / Oriental grip
  3. Straight stab
  4. Slashing attack

J. General Kick Defenses - Against All 4 Knife Attacks/Holds; Attacker Charging

  1. Regular kick to solar plexus or chin
  2. Sidekick to lower ribs or solar plexus
  3. Bailing out and roundhouse kick to solar plexus (or groin)

Note: Attacker starts from a long-range position (over 2 meters).

K. Use of Common Objects - Stick Type

  1. Basic attacks – swings and stabs; five major directions
  2. Basic defenses - 360º with the stick held in two hands; counter with leg or stick

L. Fighting Games, 4 Against 1

  1. Attacking 1 Vs. 4 - as moving targets (opponents holding pads, try to close distance)
  2. Using 360° attacks when the group of attackers have 2-3 knives (two attacks every 2 seconds)
  3. Same as no. 2, unarmed attackers can strike straight.

N. Simulation and Tactics – P3 (Timeline from/on the Ground)

  1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Ground Fighting

  1. Changing position – from cross-mount (low) to mount (high)
  2. Applying an arm-bar from different positions
  3. Applying a carotid artery restraint (headlock strangulation), from different positions

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