P3 Training Program

P3 Lecture/Theory III

Our main aim is not to get hit, not to get hurt. Imi used to say, “Rule number one, if we have a low level of ego, in this case

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Our main aim is not to get hit, not to get hurt. Imi used to say, “Rule number one, if we have a low level of ego, in this case, it’s easily manageable to reduce the conflict to minimize the friction with other people. And like this, we’ll have less attacks directed towards us, less conflict.” However, in reality, at whatever level you are, you may get hurt, you may get hit, attacker may surprise you. And even there can be a weapon in the attackers hand, a weapon that you couldn’t see. And in the heat of the moment, when the adrenaline dump hit you, the situation that there was a weapon and you got hit by a weapon was not perceived by yourself.

In such a case, you may have gotten hurt but you don’t know about this thing. You don’t know that you are bleeding even, so it’s very important for you to check for injuries. When the time is right, meaning, when you are at the safe zone, when you have no danger around you, then you can check yourself. And the best way to do, is to press your hand on the different parts of the body, and then look if there’s blood, if it’s red. If there is injury, go and get assistance, someone assistance to you. The same goes if there was somebody else with you. If you were attacked, check yourself and check also the other person. It’s life and death, do this. Train on it.

A. Strikes

  1. Low punches – to the body (attacking)
  2. Striking combinations – learnt attacks to all angles, directions, heights and distances. Hitting targets and marking on a partner; including two attacks with the same hand

B. Kicks

  1. As preparation for kicks while advancing: skipping (stomping) advances, back-crossing; front-crossing
  2. All kicks from levels P1-P2, with the front and back leg:
    1. In retreat
    2. In place
    3. Advancing - skipping; including forward and backward crossing (and proper stepping for slippery surfaces)

C. Outside "Stabbing" Defenses(from relevant stances, ready or passive)

  1. Outside stabbing defenses no.s 1, 2 and 3.

D. Hand Defenses Against Regular (Front) Kicks

  1. Against a kick to the groin:
    1. Inside defense - using the palm heel; from a passive stance; when performing from a ready (outlet) stance, use only the front hand.
    2. Outside scooping defense - from a passive stance (hands in an "x" position); when performing from a general ready stance, use only the back hand.
  2. Against a high defensive kick forward or a high regular kick - inside forearm defense

Notes: Advanced training includes defending against a front kick and a follow-on straight strike; Techniques #1.1 and #2 combined together are effectively against a kick of unknown height.

E. Escaping Headlocks (Distance Timeline)

  1. Side headlock
    1. Distance Timeline – de-escalation, prevention, preemptive attack, avoid and escape
    2. Attack to the groin; pull/push a sensitive point on the opponent's head.
  2. Headlock from the rear:
    1. Arm-bar to the front of throat (windpipe)
    2. Pressure on the carotid artery
  3. Low headlock from the front (guillotine)

F. Defending Against a Tackle, 'Shoot to the Legs' (or to the Lower Body)

  1. Long distance – kick
  2. Middle distance - stop with hands or strikes; punch or a knee strike
  3. Short distance – forearm defense
  4. Move backward and slam with both forearms (sprawl)
  5. Defender is caught – stabilize; counterattack (neck; head; eyes; back's vulnerable points)

G. Dealing With Falls

  1. Sideways break-fall
  2. Forward roll - using the left shoulder (for right-handed students)
  3. Backward roll - using the right shoulder (for right-handed students)
  4. Fall backward, turn and soft break-fall forward
  5. Forward high rolls - for distance and/or height

Note: For adults, this subject may be tested in full at higher levels (until G1).

H. Escaping Side Headlocks on the Ground

  1. When both hands are under - pull sensitive points with both hands; roll sideways
  2. When one hand is free - pull back sensitive point and wrap one leg around neck
  3. When low attacker - Climb onto attacker; counter-attack

I. Common Knife Holds and Uses (recognition and basic practice)

  1. Overhand stab - regular / ice pick grip
  2. Underhand - upward / Oriental grip
  3. Straight stab
  4. Slashing attack

J. General Kick Defenses - Against All 4 Knife Attacks/Holds; Attacker Charging

  1. Regular kick to solar plexus or chin
  2. Sidekick to lower ribs or solar plexus
  3. Bailing out and roundhouse kick to solar plexus (or groin)

Note: Attacker starts from a long-range position (over 2 meters).

K. Use of Common Objects - Stick Type

  1. Basic attacks – swings and stabs; five major directions
  2. Basic defenses - 360º with the stick held in two hands; counter with leg or stick

L. Fighting Games, 4 Against 1

  1. Attacking 1 Vs. 4 - as moving targets (opponents holding pads, try to close distance)
  2. Using 360° attacks when the group of attackers have 2-3 knives (two attacks every 2 seconds)
  3. Same as no. 2, unarmed attackers can strike straight.

N. Simulation and Tactics – P3 (Timeline from/on the Ground)

  1. Picnic simulation: timeline from a sitting position - against a choke; against a strike

Ground Fighting

  1. Changing position – from cross-mount (low) to mount (high)
  2. Applying an arm-bar from different positions
  3. Applying a carotid artery restraint (headlock strangulation), from different positions

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