G3 Training Program

Overcoming Disorientation Caused by an Attack G3 - Syllabus

Overcoming a grogginess disorientation situation caused by an attack. The defendant was hit, pain, concussion …

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Overcoming a grogginess disorientation situation caused by an attack. The defendant was hit, pain, concussion and this result in the inability to breathe, to function, the defendants tendency is to stay standing and fight. However, this may be a huge problem as he may be vulnerable to the attacks from the opponent. In many cases, a very good solution would be to move away from the opponent and sometimes, the best will be to go the ground. Naturally, in the case that there are no other opponents here.

In this solution, you fall sideways softly to the ground, no need to break fall. You fall right across to where you stand. Your legs are aimed towards the opponent and you should counter that as soon as possible. Taking the initiative is improving you mental state and also improving your position. Naturally, being on the ground it’s also a disadvantage. But, when this is the best solution, it is simply the best solution.

A. Takedowns - Cavalier Leverage on the Wrist Joint

  1. Backward - step diagonally backward while securing the attacker's hand.
  2. Forward - advance forward against resistance.
  3. With an elbow strike - done as in numbers 1 or 2.

B. Escaping Holds in a Sitting Position (using previous principles and techniques)

  1. Methods for getting up from a chair – in place, forward, sideways, backward.
  2. Falling backward from a chair
  3. Escaping from chokes; four directions
  4. Escaping a headlock from behind

C. Defending an Attempt to Throw (attacker coming from front or side)

  1. Attacker approaches to grab clothing or body, low or high – prevention
  2. Attacker grabbed and attempts to throw – appropriate push, lower central mass and attack.

D. Defending Stick Attacks

  1. Against a swing from below (cricket, golf) – stabbing defense
  2. Against an overhead swing coming from the side – turn and step.
  3. Against a horizontal swing from the side – 2 forearms (one high, the other high or low)

E. Defense Against Knife Attacks from Various Angles

  1. Defense against an attack from the rear – move, defend and counter so as not to get stabbed by the second attack.
  2. Defense against straight knife attack from the side – turn to the dead side.
    1. Against a high straight stab (neck)
    2. Against a low straight stab (ribs)
  3. Defense against an assailant attacking from various angles (including from behind) – with elements of surprise.

F. Defense Against Handgun Threats

  1. Gun at the side held against defender's side (ribs), behind arm
    1. Deflect, turn and wrap.
    2. Deflect turn and grab with back hand
  2. Handgun held against defender's side (ribs), in front of arm.
  3. Gun threat from behind, held against the back - train defense for various heights (from lower back up to head level).
    1. Turn to either side – wrap of arm.
    2. Turn to dead side – grab with back hand.

G. Dealing with a Continuous Attacker – Whilst Defending Against Previously Learnt Punches and/or Strikes

Attacker launches a second attack during counteractions that the defender is doing against the first.

H. Correct Decision Making

  1. Defend against (unknown) attacks, from a variety of angles, distances, directions, etc'
  2. Responding to opponents reactions –
    1. Following with kicks (and punches) an opponent that retreats or moves sideways.
    2. Following with kicks and punches, according to changes in distance and ranges against an opponent that moves to any direction.

I. Overcoming Disorientation Caused by an Attack (groggy)
Problem: Defender suffering pain and/or concussion resulting in inability to breath or function, the defender's tendency is to remain in standup fighting.
Solution: Fall sideways, softly to the ground, with legs toward the opponent, counterattack.
Advantage: Taking the initiative recuperates; improving position.
Disadvantage: against more than one attacker; problematic terrain

J. Simulations of Real-Life Situations/Scenarios

Dealing with an attacker outside or while seated in a car.

K. Fighting Drills

  1. Mental training – improving and deepening.
  2. Slow fighting and light fighting exercises.
  3. Elements of CQB – wall, corner (inside, outside), door, staircase.
  4. Simulated “real” fighting with protective gear.
    1. Students will be tested in two rounds of fighting.

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