G3 Training Program

Fighting Drills G3 -Training Syllabus

Fighting and self-defense in urban environment. We also call it CQB, Close Quarter Battle. Here for Krav Maga, the meaning …

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Fighting and self-defense in urban environment. We also call it CQB, Close Quarter Battle. Here for Krav Maga, the meaning is you’re fighting in confined areas, near walls, near corners, staircases, entering or leaving a room, corridors, and more.

Violent confrontation near a wall, one can use the wall as a surface in which to hit the opponent’s head on. During the confrontation, move diagonally forward, turn, and push the opponent’s head into the wall. Strong strike to the wall can easily cause a knock-out to a person. Here the wall is being used as a shield and a barrier to other opponents. Meaning, while leaning on the wall or being close to the wall, other people cannot get close to you. And if there is an opponent in front of you, you can push him away, keep him away, with kicks and attacks. At the appropriate time, move away from the danger zone. Not to be trapped there too long. While, and if, you are leaning on a wall, please be sure that you are not hitting your head to the wall while trying to remove yourself from an opponent’s range.

During time of need, the defender can move towards the corner. Here you are practically protected from 270 degrees. In this place, you can keep the enemy, the attacker or attackers, away from you using your legs. Be careful, not to hit your parts, your head or bones, into the wall, and when the appropriate moment happens, you can defend, counter-attack and actually move away from a danger zone.

The self-defense section we are dealing with being pushed to the wall. An attacker may try to slam you to the wall in order to create damage to you. Here’s an example of a light break-fall on the wall, and continuing immediately with attacks to eliminate danger. The hand that is far away from the wall may hit the wall with the palm to do light absorbing, and the hand close to the wall will break fall with the forearm. Practically this break-fall is a soft one. After first section of the break-fall, one should continue by locating himself correctly, and counter-attack.

Simulating different situations of self-defense. It is important in a CQB environment, you will train in applying the different Krav Maga techniques, the different self-defense techniques, near the wall, near a corner. And also important to practice while you are entering or leaving a room. Here’s an example of neutralizing a pistol threat while you are leaving a room. Naturally the attacker may be a bit closer or a bit more further away from the door opening. When you leave the room, the gun may appear at different angles and different ranges. If you suspect that a certain area is dangerous, naturally try to foresee any upcoming situation, avoid or deter it as soon as possible.

A. Takedowns - Cavalier Leverage on the Wrist Joint

  1. Backward - step diagonally backward while securing the attacker's hand.
  2. Forward - advance forward against resistance.
  3. With an elbow strike - done as in numbers 1 or 2.

B. Escaping Holds in a Sitting Position (using previous principles and techniques)

  1. Methods for getting up from a chair – in place, forward, sideways, backward.
  2. Falling backward from a chair
  3. Escaping from chokes; four directions
  4. Escaping a headlock from behind

C. Defending an Attempt to Throw (attacker coming from front or side)

  1. Attacker approaches to grab clothing or body, low or high – prevention
  2. Attacker grabbed and attempts to throw – appropriate push, lower central mass and attack.

D. Defending Stick Attacks

  1. Against a swing from below (cricket, golf) – stabbing defense
  2. Against an overhead swing coming from the side – turn and step.
  3. Against a horizontal swing from the side – 2 forearms (one high, the other high or low)

E. Defense Against Knife Attacks from Various Angles

  1. Defense against an attack from the rear – move, defend and counter so as not to get stabbed by the second attack.
  2. Defense against straight knife attack from the side – turn to the dead side.
    1. Against a high straight stab (neck)
    2. Against a low straight stab (ribs)
  3. Defense against an assailant attacking from various angles (including from behind) – with elements of surprise.

F. Defense Against Handgun Threats

  1. Gun at the side held against defender's side (ribs), behind arm
    1. Deflect, turn and wrap.
    2. Deflect turn and grab with back hand
  2. Handgun held against defender's side (ribs), in front of arm.
  3. Gun threat from behind, held against the back - train defense for various heights (from lower back up to head level).
    1. Turn to either side – wrap of arm.
    2. Turn to dead side – grab with back hand.

G. Dealing with a Continuous Attacker – Whilst Defending Against Previously Learnt Punches and/or Strikes

Attacker launches a second attack during counteractions that the defender is doing against the first.

H. Correct Decision Making

  1. Defend against (unknown) attacks, from a variety of angles, distances, directions, etc'
  2. Responding to opponents reactions –
    1. Following with kicks (and punches) an opponent that retreats or moves sideways.
    2. Following with kicks and punches, according to changes in distance and ranges against an opponent that moves to any direction.

I. Overcoming Disorientation Caused by an Attack (groggy)
Problem: Defender suffering pain and/or concussion resulting in inability to breath or function, the defender's tendency is to remain in standup fighting.
Solution: Fall sideways, softly to the ground, with legs toward the opponent, counterattack.
Advantage: Taking the initiative recuperates; improving position.
Disadvantage: against more than one attacker; problematic terrain

J. Simulations of Real-Life Situations/Scenarios

Dealing with an attacker outside or while seated in a car.

K. Fighting Drills

  1. Mental training – improving and deepening.
  2. Slow fighting and light fighting exercises.
  3. Elements of CQB – wall, corner (inside, outside), door, staircase.
  4. Simulated “real” fighting with protective gear.
    1. Students will be tested in two rounds of fighting.

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