G3 Training Program

Simulations of Real Life Situations/Scenarios G3 - Syllabus

Simulations, variations and different drills involving a car. The defender is inside the car and we are bringing different options of common attacks…

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Simulations, variations and different drills involving a car. The defender is inside the car and we are bringing different options of common attacks, appropriate defenses, solutions and finishing modes. In case of a road rage situation, you may choose to stay in the car, use the car, move the car and get away from the danger zone. However, you may also choose to get out of the car and deal with a problem, which is at the outside.

Here is an example of an attacker with his car blocking your way, getting out and attacking you. The essence of what we would like to teach you is how to get out quickly from the car. The moment it is time to get out of the car, the process is relatively short and simple. With one hand you open the belt buckle, and with the other hand you separate between yourself and the safety belt. Open the buckle of the belt should be done by sliding on the belt itself, either with the thumb or with the fingers and pushing the button either with the fingers or with the thumb. If the thumb is sliding, you push the button with the fingers. If the fingers are sliding, push the button with the thumb.

The other hand slides between the belt and your chest and remove the belt, away from your body. Then, the hand close to the door, pulls the handle and with the elbow you push the door. Push the door also with your close leg. Then, turn towards the open door, two hands a ready to stop the door from bouncing towards you, get the leg out and push with the back leg. Get out of the car with the body tilted forward.

Again, in a road rage situation, one may be attacked from the outside. Here the example is a choke. The attacker grabbed your neck, your life is in danger. Remove the attacking hand. Remove the choking hand, like a choke from the side the same way, with the hook hitting the base of the thumb and pulling the palm away. At the same time, the close hand is striking. If it’s possible, strike the neck or the head. Or with the alternative of pushing the eyes.

After the initial blocking, removing the hand and the counter attack, continue with more counter attacks, and then move to the finishing mode. If you have to, get out of the car. If not, of course, move with the car away from there.

Attacker from the outside is trying to hit you. If it is possible for you, just lean away and drive away. If not, turn towards the opponent, lean backwards, defends the strikes and counter attack as soon as you can. Counter attacks can be towards the eyes of the opponent, towards his neck, toward the solar plexus. Of course, there is a great difficulty to generate much power and much impact with the attack. The finishing mode may be moving away, meaning driving away or getting out of the car all according to the circumstances and situation.

Escaping a choke from the side within the car. The attacker grabbed and you removed the front hand, the one on your neck as soon as you can. As usual, with a choke from the side, the blocking action, the hook that strikes the base of the thumb and pulling it away from you, angling downwards. Simultaneously, the close hand starts striking. Strike any possible vulnerable point, and then turn yourself towards the attacker and continue with more counter attacks. Finishing mode can be one of two options. One, if you feel that this situation is close to hopeless, maybe you should think about leaving the car. If not, push the attacker, shove him outside the car. Remember, efficient counter attacks will destroy the opponent’s ability to attack you and to endanger your life.

With inside the car, the attack is from the back seat. Here is an example, the attacker decides to choke you. In all the techniques until now, while you are inside the car, it is obvious that the car should be safe for you meaning, stopping the car as soon as possible, hitting the brakes and driving correctly. When the attacker grabbed your neck, you’d remove his palms quickly away from your throat. As usually, blocking action while the pinkies are together, the hooks are hitting and scraping the opponent’s thumbs off your neck, thus freeing yourself from the choke.

It is almost impossible to attack backwards. So the solution is, create the leverage, this type of wrist lock that we have learned before. This causes loss of balance and sending the opponent to the side. Here he is vulnerable, meaning between the seats of the chairs, the driver chair and the passenger’s chair, you can hit the opponent. Hitting as needed and then continue either you get out of the car, or continue climbing between the seats, attacking the attacker as needed. If you leave the car, it also refers to previous exercises. You may think about taking the car keys with you.

Dealing with a knife threat with inside the car. Robbery with inside the car is rather common. It can be from a passenger or can be just somebody penetrated your car, entered the car after opening the door and start and while taking a seat by your side, is trying to rob you. The basic technique is a hand defense with a C grip, pushing the knife away from you, sort of an inside defense. With the back hand, you should be attacking. If something like this is being done while driving, the moment you hit the brake, the opponent continues forward towards the windshield. His hand and the knife do the same, so it’s easier now if you hit the brake to grab and deflect the knife away from your throat. After the counter attacks, continue with disarming. Meaning, bending the opponent’s wrist, then releasing the pressure, penetrating, scraping the knife from his palm and then the finishing mode. Either shoving the opponent away from the car, or getting out of the car by yourself. Better take the keys with you.

A. Takedowns - Cavalier Leverage on the Wrist Joint

  1. Backward - step diagonally backward while securing the attacker's hand.
  2. Forward - advance forward against resistance.
  3. With an elbow strike - done as in numbers 1 or 2.

B. Escaping Holds in a Sitting Position (using previous principles and techniques)

  1. Methods for getting up from a chair – in place, forward, sideways, backward.
  2. Falling backward from a chair
  3. Escaping from chokes; four directions
  4. Escaping a headlock from behind

C. Defending an Attempt to Throw (attacker coming from front or side)

  1. Attacker approaches to grab clothing or body, low or high – prevention
  2. Attacker grabbed and attempts to throw – appropriate push, lower central mass and attack.

D. Defending Stick Attacks

  1. Against a swing from below (cricket, golf) – stabbing defense
  2. Against an overhead swing coming from the side – turn and step.
  3. Against a horizontal swing from the side – 2 forearms (one high, the other high or low)

E. Defense Against Knife Attacks from Various Angles

  1. Defense against an attack from the rear – move, defend and counter so as not to get stabbed by the second attack.
  2. Defense against straight knife attack from the side – turn to the dead side.
    1. Against a high straight stab (neck)
    2. Against a low straight stab (ribs)
  3. Defense against an assailant attacking from various angles (including from behind) – with elements of surprise.

F. Defense Against Handgun Threats

  1. Gun at the side held against defender's side (ribs), behind arm
    1. Deflect, turn and wrap.
    2. Deflect turn and grab with back hand
  2. Handgun held against defender's side (ribs), in front of arm.
  3. Gun threat from behind, held against the back - train defense for various heights (from lower back up to head level).
    1. Turn to either side – wrap of arm.
    2. Turn to dead side – grab with back hand.

G. Dealing with a Continuous Attacker – Whilst Defending Against Previously Learnt Punches and/or Strikes

Attacker launches a second attack during counteractions that the defender is doing against the first.

H. Correct Decision Making

  1. Defend against (unknown) attacks, from a variety of angles, distances, directions, etc'
  2. Responding to opponents reactions –
    1. Following with kicks (and punches) an opponent that retreats or moves sideways.
    2. Following with kicks and punches, according to changes in distance and ranges against an opponent that moves to any direction.

I. Overcoming Disorientation Caused by an Attack (groggy)
Problem: Defender suffering pain and/or concussion resulting in inability to breath or function, the defender's tendency is to remain in standup fighting.
Solution: Fall sideways, softly to the ground, with legs toward the opponent, counterattack.
Advantage: Taking the initiative recuperates; improving position.
Disadvantage: against more than one attacker; problematic terrain

J. Simulations of Real-Life Situations/Scenarios

Dealing with an attacker outside or while seated in a car.

K. Fighting Drills

  1. Mental training – improving and deepening.
  2. Slow fighting and light fighting exercises.
  3. Elements of CQB – wall, corner (inside, outside), door, staircase.
  4. Simulated “real” fighting with protective gear.
    1. Students will be tested in two rounds of fighting.

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