P5 Training Program

Protecting a Third Party P5 -Training Syllabus

Defending a third party against attacks towards him or her. The basic thinking is attack the attacker. When the attacker is striking…

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Defending a third party against attacks towards him or her. The basic thinking is attack the attacker. When the attacker is striking, garbing, trying to push, to hurt, your job will be to prevent the attacker from continuing. Attack the attacker from where you are, as soon as possible, as early as possible, with the relevant counterattacks. Then move yourself and the third part away from the danger zone. If it is easy and the attack is relatively close to you, passing near your body, you may have a chance to block, to stop or to deflect the attack, which is directed towards the third party. If you can do so, excellent. Continue with multiple counterattacks and then distant the attacker from you and from the third party and remove yourselves from the area.

Your friend or member of family has been garbed. The most important thing unusually is to attack the attacker. If you have got the possibility to disturb the attacker, to release the victim, to release your friend, to release the third party, excellent. But at the same time, definitely you should be attacking the attacker. By doing so, you’ll be able to prevent the attacker from causing more damage, either to the third party or to you. Practice doing so at different angels, directions and distances.

The attacker is striking third party and you’re reaching from behind. Most simple manner, you can just strike the attacker, especially his back of the head or back of the neck, and then separate, disconnected the attacker and his victim. Do so by pulling, pushing the attacker from behind backwards, especially by using pressure on his eyes. Send the attacker backwards, continue with counterattacks as needed, and then assist your friend, your member of family, to move away from the danger zone. Try to support your friend, as initially you don’t know what damage has been made to him. Counterattacks to the back of the head would be better done with the open hand or with the elbow.

You reach behind an opponent who is threatening a third party. The situation is not so dangerous, so you may chose just to separate, to send the opponent backwards and down, and not to strike the opponent. At the same time, pull both of the opponents shoulders and stomp with your back leg, to the knee crook, to the knee pick of the opponent, to the back of his knee. In a double action, sort of a push-pull, kick- pull shoulders, you take the opponent off his balance. Pulling backwards, turn him and send him towards the ground, face towards the ground. To be able to pull the opponent efficiently backwards, your front leg should be more or less at the line of the opponents body. As you pull him backwards, your center of gravity is pulling both of you backwards. As you kick behind his knee, you pull both of his shoulders. Then, like using a cow wheel, turn the whole body of the opponent sideways and backwards until he’s face down. Press the opponent down, as needed talk to him, and then move away from the danger zone.

Okay, okay!

It is also efficient to pull the opponents backwards by pressure on the eyes. This can be with or without a kick to the back of the knee. Pull the opponent backwards, turn him towards the ground, press him down downwards to the ground, so it will be difficult for the opponent to move. As this is a sort of a softer solution. We initially do not have the intention to strike strongly the opponent. But if it’s needed, first you can strike and then take the opponent backwards and down.

The frontal evacuation of a friend after an incident. After screening your friend, protecting him and dealing with the opponent, return to him or to her, you are face to face now. Order, touch and move your friend. The verbal command is aimed to awaken and instruct your friend. The touch, the initial contact is an awaking action. Moving your friend to the right direction, away from the danger, is practically what you’re doing. Approach your friend, with your front hand you pull his upper arm. With your back hand you push the shoulder, the upper chest area. This will turn your partner and send him backwards a little bit. Switch hands and the hand that went to pull the upper arm will grab the trapeze muscles with the thumb on the spine area of the neck. The other hand will grab his upper arm, the one that was pulled initially.

Like this, you’re pushing your friend from the danger zone. Your body is partly protecting his. The pull-push action is turning the partner. This is however being done while you move forward. The partner losses his balance a bit, but with the turning and a little push, the partner starts moving and now, of course, moving forward, as he’s being turned. With the fast action of turning, as if your left hand, your front hand, is delivering the upper arm of the partner to your right, to your backhand. Your right hand, your back hand, is garbing and pushing the partner at the middle of the upper arm. Leading the partner away is being done with two hands, controlling the partner, assisting the partner. Naturally if there’s a need, you can move and grab the partner at the lower area, on the belt for instance, to assist the partner to carry himself or herself. If not much of control is needed, naturally you can just hold the partner with a hand, while moving away together.

A. Rolls and Break-Falls

  1. Combination of rolls (forward/backward) and break-falls (all types)

Notes: For adults, this subject may be considered to be tested in full at higher level (G1).

B. Defenses Against Regular (Front) Kicks

  1. Stabbing defense with back forearm
  2. Low inside forearm defenses, with high elbow / low palm

C. Defenses Against a High Roundhouse Kick

  1. Outside forearm defense (outside fleshy part), and simultaneous counterattack with kick
  2. Outside forearm defense, advancing diagonally forward, kicking with the opposite leg
  3. Using both forearms (inside fleshy part) - body turn, advance diagonally forward
    1. Using both hands, outside with forearm, inside
      with palm - body moves similar to number 3

Notes: Techniques to be taught from a general ready (outlet) stance. Later practice from any passive or ready stances; attacker can kick with either leg- Variations on the above

D. Escaping Bear Hugs

  1. Low bear hug from the front, arms are free - get good base and counterattack (elbow strikes, hooks, and / or kick to the groin)
  2. Lifted in a bear hug from the rear, arms free / trapped - wrap one leg and counter
  3. Lifted in a bear hug from the front, arms free / trapped - wrap one leg and counter

E. Releases from Hair Grabs or Pulls

  1. Prevention – according to the regular timeline
  2. One-handed hair grab from the front - bend forward, apply leverage on wrist
  3. Pulled forward and down - burst forward, block knee or punch; first counter to the groin
  4. Pulled from the side - burst forward in the direction of the pull, defend and counterattack
  5. Pulled from behind – spin back in the direction of the pull, defend and counterattack

F. Escaping Chokes on the Ground

  1. Attacker sitting on the defender - applying a very close, low choke
  2. Attacker sitting on the defender - choking with straight elbows

Notes: Practice various and multiple counterattacks; end the scenario in a standing position.

G. Ground - Opponent Standing or Sitting on Top and Punching

  1. Attacker punching from a mount position - defend, counterattack, trap, bridge.
  2. A standing opponent tries to strike – hand and body defense, counter with kicks (punch at close range).

H. Defending Against Impending Knife Threat

  1. From the front at mid-range – with a grip on opponents wrist
  2. Same with variations on position of the knife and attitude of attacker.

I. Defending Against Unexpected/Unfamiliar Attacks

  1. Escaping all types of grabs, chokes, bear hugs, headlocks, etc., from all angles and in multiple variations
  2. Same as no. 1 above - with the elements of surprise and stress
  3. Defending against varieties of punches and kicks, coming from different angles and aimed at various targets; starting from several different stances.

J. Returning Attacker

  1. Following defender's technique, the attacker returns and attacks, with or without a weapon

K. Protecting a Third Party

  1. Principles and techniques of:
    1. Screening
    2. Warning verbally
    3. Removing 3rd party from area, front approach and turning: with pull and push with two hands;
      with grab of upper arm.
  2. Attack the attacker - rescuer may approach the attacker from any direction
  3. Take down with a Knee-stomp from behind – to separate attacker from victim

L. Fighting Games, 4 Against 1

  1. Two hand strikes every two seconds
  2. Two punching or kicking attacks every two seconds

M. Fighting Skills

  1. Slow fighting
  2. Light fighting with protective gear (groin protection, boxing gloves, shin pads, mouthpiece; headgear is recommended)

N. Simulation and Tactics – P5 - Two Attackers Against an Accompanied Defender

  1. Description: Two strolling people are approached by two attackers. First, the attackers approach from the front, at the next stage, they may take a divided approach.

1. Breathing and Focusing

  1. The 3 levels of breathing, separately and in full breathing
  2. Standing with mind control
  3. Very slow motion technique. Use a basic technique, recommended with defense and counter, moving the center of gravity (shifting of body weight)

2. Escaping Two-Person Wrist Grabs

  1. When possible, use leverage by circling and lowering elbows
  2. Kick one attacker then the other - with one or both legs
  3. When a third, dangerous attacker approaches - kick this attacker first

3. Escaping Full Nelsons

  1. Prevention – grab opposite hand and counterattack
  2. Scraping and creating leverage on fingers.

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