Principles of attacks. We have a tool such as a hammer. Certain technique can be done with the hammer, this type of punching and hammering, and that …
Counter Attacks
Principles of attacks. We have a tool such as a hammer. Certain technique can be done with the hammer, this type of punching and hammering, and that …
Video transcript
Principles of attacks. We have a tool such as a hammer. Certain technique can be done with the hammer, this type of punching and hammering, and that one can be done in many, many variations. The fist is an example for a tool, and with this tool, with this fist we can do a certain technique such as the straight punch. The straight punch can be done in different variations, combinations, different heights, attack with the left, attack with the right, advance, retreat, defend and attack, attack in different combinations with other attacks, and in many, many other options. Attacks can be straight and circular.
We have five plus one major directions of attacks. Two horizontal, to the left and to the right, two vertical, up and down, and straight in and straight out. The same thing can be done with the legs, meaning we have upwards and downwards kicks to the left and to the right, inward and outward, and straight forward. Maybe not all the kicks are extremely practical for all situation in the street, but these are the main possibilities. Naturally we also have all variations, meaning all different angles, all diagonals. Three striking distances: the long one with kicks. The middle distance is a distance of the punches, the straight punches, the length of the arm. The short distance for strikes is suitable for elbows, hammers, knees, uppercuts, headbutt and so on.
Series of attacks. Attacking while covering the distances from the long, through the middle, to the short distance.
Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.
Note: Kicks should be taught first from the passive stance,
later from other stances.
Combinations Using Learned Attacks
General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).
Reaction Games / Fighting Games
Note: One can start with the "zombie" game, hands are straight.
Circular Strikes Hooks (Roundhouses) & Uppercuts
Series of Attacks – to the front, side and rear; with different targets, heights and angles
Fighting Skills (defend -- attack -- defend)
Responding to Opponent's Response
Spinning Attacks, Strikes and Kicks
Takedowns - Cavalier Leverage on the Wrist Joint
Overcoming Disorientation Caused by an Attack (groggy)
Problem: Defender suffering pain and/or concussion resulting in inability to breath or function, the defender's tendency is to remain in standup fighting.
Solution: Fall sideways, softly to the ground, with legs toward the opponent, counterattack.
Advantage: Taking the initiative recuperates; improving position.
Disadvantage: against more than one attacker; problematic terrain
Rhythm and Pacing - as an Attacker, as a Defender - Including Fighting Drills
Attack, Defend, Attack (Part 1)
Person A -- attacks;
Person B -- defends, moves to dead side and counters.
Person A reacts with defenses and counters as needed;
Person A Executes → | Front kick | Roundhouse kick | Side kick | Right punch |
Person B Executes → | Outside defense to either side & counter | Defense with forearm(s) & counter | Stop kick | Inside defense & counter |
Person A Executes → | Inside defense & counter | Hand defense & counter | Scooping defense & counter | Defend & counter |
Note: Person A should not use his first attack as a fake.
Attack, Defend, Attack (Part 2) - Opponent reaches Dead Side:
Person A -- attacks;
Person B -- defends; moves to dead side and counterattacks.
Person A reacts as follows:
Note: Kick backwards can be regular or defensive, with or without a spin. Objective is to keep the distance from Person B, who is attempting to counterattack.
Attack, Defend, Attack (Part 3)
Note: Person A - initiates an attack (at first a known one and later an unknown one). This training simulates one segment of a fight. Free practice should be permitted only after the student has practiced and obtained proficiency in all of the preceding exercises and principles.
Close Range Techniques / In-Fighting
Defender's objective -- deal with an in-fight situation: