Delivering a regular knee kick forward. Stop in place and shoot the knee forward and upwards. The foot of the base leg is turned diagonally outward…
Counter Attacks
Delivering a regular knee kick forward. Stop in place and shoot the knee forward and upwards. The foot of the base leg is turned diagonally outward…
Video transcript
Delivering a regular knee kick forward. Stop in place and shoot the knee forward and upwards. The foot of the base leg is turned diagonally outward. The heel should be under the center of gravity.
To deliver a fast knee kick, push with the cuff muscles and lift with the muscles of the thigh and the hip, grabbing one shoulder, or behind the neck of an imaginary opponent, delivering one or a series of knees towards vulnerable areas.
Example for different strikes with the knee.
An explosive motion with the cuff muscles will shoot the knee forward, lifting the leg and the snap of the knee with the thigh and hip flexor.
Training with the partner one single, or multiple kicks.
Stomping kick downwards.
This is the basic kick representing the stomping family. Raise the knee, hit down in a stomping motion with the heel, hit the target and recall fast. Recalling means lifting the knee up.
Here is a demo of series of attacks, starting with a stomping kick backwards. As you bend forward and look backwards, you deliver a straight kick backwards. It’s a stomping kick. Lift the heel towards your buttocks and then send it towards the target.
As in all the family of the stomping kicks, the heel is the hitting point. In the stomping kick backwards, the foot can be pointing more downwards, or more sideways.
Training with the partner, hitting bags, starting with the stomping kick backwards. The kick is the opening to the series of attacks, while turning towards a target.
Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.
Note: Kicks should be taught first from the passive stance,
later from other stances.
Combinations Using Learned Attacks
General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).
Reaction Games / Fighting Games
Note: One can start with the "zombie" game, hands are straight.
Circular Strikes Hooks (Roundhouses) & Uppercuts
Series of Attacks – to the front, side and rear; with different targets, heights and angles
Fighting Skills (defend -- attack -- defend)
Responding to Opponent's Response
Spinning Attacks, Strikes and Kicks
Takedowns - Cavalier Leverage on the Wrist Joint
Overcoming Disorientation Caused by an Attack (groggy)
Problem: Defender suffering pain and/or concussion resulting in inability to breath or function, the defender's tendency is to remain in standup fighting.
Solution: Fall sideways, softly to the ground, with legs toward the opponent, counterattack.
Advantage: Taking the initiative recuperates; improving position.
Disadvantage: against more than one attacker; problematic terrain
Rhythm and Pacing - as an Attacker, as a Defender - Including Fighting Drills
Attack, Defend, Attack (Part 1)
Person A -- attacks;
Person B -- defends, moves to dead side and counters.
Person A reacts with defenses and counters as needed;
Person A Executes → | Front kick | Roundhouse kick | Side kick | Right punch |
Person B Executes → | Outside defense to either side & counter | Defense with forearm(s) & counter | Stop kick | Inside defense & counter |
Person A Executes → | Inside defense & counter | Hand defense & counter | Scooping defense & counter | Defend & counter |
Note: Person A should not use his first attack as a fake.
Attack, Defend, Attack (Part 2) - Opponent reaches Dead Side:
Person A -- attacks;
Person B -- defends; moves to dead side and counterattacks.
Person A reacts as follows:
Note: Kick backwards can be regular or defensive, with or without a spin. Objective is to keep the distance from Person B, who is attempting to counterattack.
Attack, Defend, Attack (Part 3)
Note: Person A - initiates an attack (at first a known one and later an unknown one). This training simulates one segment of a fight. Free practice should be permitted only after the student has practiced and obtained proficiency in all of the preceding exercises and principles.
Close Range Techniques / In-Fighting
Defender's objective -- deal with an in-fight situation: