Vertical hammer forward is part of a series of attacks. In a motion similar to a wave, lift your fist towards your temple, the elbow towards the outside …
Counter Attacks
Vertical hammer forward is part of a series of attacks. In a motion similar to a wave, lift your fist towards your temple, the elbow towards the outside …
Video transcript
Vertical hammer forward is part of a series of attacks. In a motion similar to a wave, lift your fist towards your temple, the elbow towards the outside, and strike forward and diagonally downwards to pass and hit strongly the target, recoil fast, turning the heel and the whole body to enable the shoulder to move forward as much as possible. Series of attacks that include the hammer punch vertically downwards. Raise your fist towards your temple and the elbow a bit towards the outside. In a wave motion strike downwards. Recoil fast. The body turns, strong turn of the hips, the heel towards the outside, sending the shoulder and the elbow of the striking hand above the imaginary target.
Elbow strike vertically backwards. Start with looking while sending the hand backwards, striking upwards with a fast recoil. Remember to pass the target. The whole body turns. The heel turns to the outside. This is the opposite heel. Look from the side of the shoulder, bend the upper body and the area of the shoulder blades forward so you are able to strike freely upwards. Hitting targets as response to a verbal or visual command with single strike or with series of attacks. Here we are striking with vertical strikes. Horizontal hammer strike sideways is an opening punch to a series of attacks sideways. The elbow starts the motion. It travels on a path like an arch. Life the heel to shift the weight and turn the body. At the moment of contact, the elbow already passed the line of the target.
Horizontal hammer strike backwards. Start with looking while striking backwards, turning the whole body, the opposite heel, the hips, the torso, the shoulders, enabling the elbow and the striking hammer to strongly pass the target. Hitting targets as response to a verbal or visual command with single strike or with series of attacks. Here we are using horizontal hammer strikes plus other punches.
Notes: Punches are first practiced from a semi-passive stance;
later from a general ready stance. Practitioner should understand
principles of attacks and proper way to make a fist.
Note: Kicks should be taught first from the passive stance,
later from other stances.
Combinations Using Learned Attacks
General Note: Emphasize recoiling in all attacks (especially straight punches and regular kicks).
Reaction Games / Fighting Games
Note: One can start with the "zombie" game, hands are straight.
Circular Strikes Hooks (Roundhouses) & Uppercuts
Series of Attacks – to the front, side and rear; with different targets, heights and angles
Fighting Skills (defend -- attack -- defend)
Responding to Opponent's Response
Spinning Attacks, Strikes and Kicks
Takedowns - Cavalier Leverage on the Wrist Joint
Overcoming Disorientation Caused by an Attack (groggy)
Problem: Defender suffering pain and/or concussion resulting in inability to breath or function, the defender's tendency is to remain in standup fighting.
Solution: Fall sideways, softly to the ground, with legs toward the opponent, counterattack.
Advantage: Taking the initiative recuperates; improving position.
Disadvantage: against more than one attacker; problematic terrain
Rhythm and Pacing - as an Attacker, as a Defender - Including Fighting Drills
Attack, Defend, Attack (Part 1)
Person A -- attacks;
Person B -- defends, moves to dead side and counters.
Person A reacts with defenses and counters as needed;
Person A Executes → | Front kick | Roundhouse kick | Side kick | Right punch |
Person B Executes → | Outside defense to either side & counter | Defense with forearm(s) & counter | Stop kick | Inside defense & counter |
Person A Executes → | Inside defense & counter | Hand defense & counter | Scooping defense & counter | Defend & counter |
Note: Person A should not use his first attack as a fake.
Attack, Defend, Attack (Part 2) - Opponent reaches Dead Side:
Person A -- attacks;
Person B -- defends; moves to dead side and counterattacks.
Person A reacts as follows:
Note: Kick backwards can be regular or defensive, with or without a spin. Objective is to keep the distance from Person B, who is attempting to counterattack.
Attack, Defend, Attack (Part 3)
Note: Person A - initiates an attack (at first a known one and later an unknown one). This training simulates one segment of a fight. Free practice should be permitted only after the student has practiced and obtained proficiency in all of the preceding exercises and principles.
Close Range Techniques / In-Fighting
Defender's objective -- deal with an in-fight situation: